A concept isn't bad just because you call it asinine. Sorry to burst a bubble.
The game is in the state it is because of bad balancing, unfinished development, lack of content and lack of UI streamlining. It has nothing to do with the basic concepts.
Wrong. The physical level and the stat point allotment, with the limitations in place to respec serve the purpose of pushing the player towards a certain degree of specialization, while still keeping versatility. If you want to play as a melee DPS, you'll specialize your point growth in dexterity and strenght, meaning that you will be a little worse at healing/nuking, when you switch to a caster, than someone that decided to specialize on that kind of classes.No, they aren't. They restrict player growth with arbitrary limitations and cool-downs on stat allotment. The level itself serves no real purpose other than e-peen. I am all in favor of removing the entire thing and adding in a real class system. The idea to mix and match abilities at will is a nifty idea in theory but clearly does not work in FFXIV because it leaves every single class feeling naked. I have no reason to play a conjurer over a lancer, other than to use a different type of weapon. This supreme class homogenization is what leaves the game feeling just so bland and uninteresting.
It also means that your heals/nukes will be weaker than your physical attacks when you use them with lancer (on top of the class affinity system)
You have plenty reasons to play a conjurer instead of a lancer, because the lancer will deal more/different damage in different ways than the conjurer, and the conjurer will heal a LOT more and over a lot more characters than a lancer.
It's massively funny that you contradict yourself on the same post. First you complain on how physical levels and respec limitations don't let you plass every single class at it's best, and then you complain about lack class uniqueness and specializationn, which is basically the opposite.
The ones that complain about physical levels and class uniqueness simply don't know how concepts like hard caps, class affinity and similar limitations work. While it's partly justified by the fact that the absolute lack of challenging content in the game makes those concepts less evident, it's absolutely hilarious how they fail in identify the real, simple problem, which is exactly the lack of challenging content, and has nothing to do with the armory system.
If a sword breaks every shield, you don't dull the sword, you make shields stronger.
And who ever said that you need to be EQUALLY effective in every class and every role?
Again, funny how you see people whining about the lack of specialization, and then others (or the same!) whining that they are forced to specialize to a very limited degree.