Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 185

Hybrid View

  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yes but change for the sake of change is not a good thing. Also I couldn't disagree with the OP more. I'd also like to flip it around. FFXI did a lot, I mean A LOT of things right: If it aint broke, don't fix it! See what I did there? Class uniqueness, party roles and dynamics, limitations to armor types and rank requirements, and specialized skills that make a class excell at something more so than any other class, that are NOT able to be cross-classed. So I wouldnt eliminate the ability to do so cross class skills, because it is better than FFXIs sub job system. However I would want it to be mostly basic skills. FFXIV allows far too much freedom, which while it does offer customization, it doesnt do it in a healthy way. Instead of creating unique flavor, everything feels the same, and everyone is trying to fill all roles at once (i.e. All-In-Ones).
    (0)

  2. 03-10-2011 12:36 AM

  3. #3
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Amsai View Post
    Yes but change for the sake of change is not a good thing. Also I couldn't disagree with the OP more. I'd also like to flip it around. FFXI did a lot, I mean A LOT of things right: If it aint broke, don't fix it! See what I did there? Class uniqueness, party roles and dynamics, limitations to armor types and rank requirements, and specialized skills that make a class excell at something more so than any other class, that are NOT able to be cross-classed. So I wouldnt eliminate the ability to do so cross class skills, because it is better than FFXIs sub job system. However I would want it to be mostly basic skills. FFXIV allows far too much freedom, which while it does offer customization, it doesnt do it in a healthy way. Instead of creating unique flavor, everything feels the same, and everyone is trying to fill all roles at once (i.e. All-In-Ones).
    I think FFXI was the best MMORPG to come out since original UO. But alot of the things that people had to say about it was it was too hard and it took too long to find a party and a tank ect...because every class was so class specific that if you weren't something and did something specific you were left out. I disagree whole heatedly but these were the complaints and that is what gave this game its birth. I understand where you are coming from with the class uniqueness ect ect. But that doesn't mean the whole core system needs to be removed. Just tweaked to work properly. Because I think the customization of the stats is needed its good and that having skills used from whatever class is good too. Just make the affinity less if its that big of a deal. Which it doesn't seem like that because my cure hasn't gotten any better in my 42 ranks of pug that's because Im not going to put anything into mind and its already working at half efficiency because its a sub class skill, so if these ALL IN ONES want to gimp themselves they will learn, but I think this system will promote a lot of really sweet builds end game and hats why I don't want to lose it.
    (0)

  4. #4
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EliseDee View Post
    I think FFXI was the best MMORPG to come out since original UO. But alot of the things that people had to say about it was it was too hard and it took too long to find a party and a tank ect...because every class was so class specific that if you weren't something and did something specific you were left out. I disagree whole heatedly but these were the complaints and that is what gave this game its birth. I understand where you are coming from with the class uniqueness ect ect. But that doesn't mean the whole core system needs to be removed. Just tweaked to work properly. Because I think the customization of the stats is needed its good and that having skills used from whatever class is good too. Just make the affinity less if its that big of a deal. Which it doesn't seem like that because my cure hasn't gotten any better in my 42 ranks of pug that's because Im not going to put anything into mind and its already working at half efficiency because its a sub class skill, so if these ALL IN ONES want to gimp themselves they will learn, but I think this system will promote a lot of really sweet builds end game and hats why I don't want to lose it.
    I kinda agree with what you are saying, but I have a lot of issues with this game that I don't think tweaking will fix. If by some miracle they can, then thats great, but I just don't see how its possible. I do not hate stat allocation. I do not hate the armory system in general. I hate to say this but the player base is not smart enough. Without some clear direction and limitations, people will do whatever they want without a thought for what is best or for what works. You know what happens in most parties im in? All melees do damage and tank and heal themselves, and all mages do damage and heal themselves. That is the limit of strategy in the game. As Abiael has said, this is partly because of a lack of challenging content. However, its also because the player base lacks specified roles, and instead of trying to specialize they all just sort of end up doing everything. This will not change becuase of 3 mindsets:
    1. They are Soloers.
    2. They are part of the ignorant masses and will nilly willy do whatever fancies them.
    3. They are worried that other people can't properly fill a role so they try to fill multiple roles to compensate for the ignorant masses.
    These things do not foster confidence or dependence on our felllow players, which is what the game mechanics should be doing.

    The direction of this games core elements makes me think it would have been better, if they just went with a completely classless system as opposed to an almost classless system. I definately would prefer the classic FF jobs and specified roles, but if they want the system to be more open they need to just go ahead and finish the thought and make it classless. At least then the system would make sense.
    (0)

  5. #5
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Well i'm just glad that when SE initiates player polls, people that actually enjoy the game the way it is are just a minority.... i didn't even think it was possible to like the broken Systems this game has?

    And to make things clear, SE will add class specific gear but they won't change what is already in the game at the moment unless you guys didn't realize that. So while i'll be wearing my Dark Knight armor on my Lancer or wtv it is... you can still rock as many robes you want on your gladiator if that is your thing.

    Cheers....
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Onidemon View Post
    Well i'm just glad that when SE initiates player polls, people that actually enjoy the game the way it is are just a minority.... i didn't even think it was possible to like the broken Systems this game has?

    And to make things clear, SE will add class specific gear but they won't change what is already in the game at the moment unless you guys didn't realize that. So while i'll be wearing my Dark Knight armor on my Lancer or wtv it is... you can still rock as many robes you want on your gladiator if that is your thing.

    Cheers....
    I'm pretty sure that the people that dislike the armory system are the minority even amongst people that stopped playing it. I'm glad that the people that dislike the armory system are the minority.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    14
    I like the system for the most part. Ya there are a couple things you can do to make it better, but I do like the fact that I am not only ranking up my class, but also working on my physical level and no matter what class I am on I am always contributing to that. I personally don't love the idea of being able to equip any gear at any level, but that is my choice and I don't do it. I don't like the idea of gimping myself, and I love working toward goals (including rank qualifications) to get certain pieces of gear. To me it is a reward when I achieve that level or rank to be able to put on something new. But, I guess that's the beauty of this system. People who are not like me can still equip what they want, while I can choose to play how I want to play.
    (0)

  8. #8
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I agree I like the Armory system and the physical levels, not sure why so many people are hellbent on removing customization and options from the game.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Personally I disliked how players handled ffxi's job system.

    if you didn't /nin as a dd you failed
    if you didn't sub /whm on early mage levels you failed
    if you meleed as a red mage you failed

    So infact ffxi was about as broken. Since most ppl didn't let other choose sub jobs they felt benifited them in how they played.

    Aka cookie cutting is a broken tired system. And not something I want.

    If I want to have a true red mage character, as in a magic casting fencer, I should beable to. And hope the new system they do make allows for this.

    Red mage was my fav class when I first started. I was really good at this class when I meleed. I kept up needed buffs and debuffs. My skills were nearlly all capped nearly 100% of the time. Oh and red mages can ware medium metal armor. Not just cloth.

    Anything but a cookie cutting system is what is needed. Not of ppl hated the cookie cutter mind set, they just went along with it just to get to cap.
    (0)

  10. #10
    Player
    EliseDee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Elise Dee
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    Personally I disliked how players handled ffxi's job system.

    if you didn't /nin as a dd you failed
    if you didn't sub /whm on early mage levels you failed
    if you meleed as a red mage you failed

    So infact ffxi was about as broken. Since most ppl didn't let other choose sub jobs they felt benifited them in how they played.

    Aka cookie cutting is a broken tired system. And not something I want.

    If I want to have a true red mage character, as in a magic casting fencer, I should beable to. And hope the new system they do make allows for this.

    Red mage was my fav class when I first started. I was really good at this class when I meleed. I kept up needed buffs and debuffs. My skills were nearlly all capped nearly 100% of the time. Oh and red mages can ware medium metal armor. Not just cloth.

    Anything but a cookie cutting system is what is needed. Not of ppl hated the cookie cutter mind set, they just went along with it just to get to cap.
    I agree with you 100% on that factor this is why I like the idea behind this new system, I played FFXI from first day US release and before the game came out I was like MNK/NIN that is what I want to do and everyone said that it was dumb and I would not get in a pt cause I wasnt sub warrior, well lord behold 2 years later damn near every monk you saw was sub nin. So moral of the story is dont knock it before you try it and I had an awesome career as a MNK/NIN so as apposed to complaining about every little the thing to the point where developers have to hold your hand through the whole damn game (ala icons to tell you what aggs, REALLY!) you should just toughen up and run past those bad boys and see i you die.
    (0)

Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast