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  1. #1
    Player
    Vasch's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Lebrecht Soule
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    I don't feel we need a complete overhaul of these systems, just minor tweaks.

    Example, make the stat points actually have a real, visible effect. If you have higher STR, you should hit harder. End of discussion.

    As for the armory, someone on another thread suggested a license-board style setup for gear. It'd be a nice compromise, people could wear whatever their heart desires so far as they had unlocked the license for it, and it would prevent Rank 10s from wearing Rank 50 gear.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Replying to OP: I don't mind the armory system but I hope advanced jobs unlock abilities that further define a certain role and aren't cross-class abilities. For instance, say I level Gladiator to 30, Conjurer to 20 (yes I stole this idea from someone else, I think its great), I unlock Paladin - Paladin would have its own set of abilities with the majority defining ones being Paladin exclusive. This way people can specialize as they see and still have some flexibility.
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    I think the game needs level restricted armor. As of now theirs nothing really to strive for. I played ffxi for 6 years and i loved to level up and equip that new piece of armor. Scorpion Harness anyone. It felt like an achievement, and the gear in ffxi was a huge deal. The gear in this game not so much. Hell i went from rank 1-20 in a day one with the starting gear and rank 1 weapon, Also i never died. To me gear doesn't mean a thing in the game. Weapons seem to have more of an impact. The gear that i actually want is the NM gear. Looks cool and its the only thing that's a challenge to get in the game. Be nice if they add RSE gear and AF gear with restricted ranks to equip them.

    Se should keep the system the way it is but with any new gear that drops from NM or events i think should be rank restricted. It will give players something to strive for.
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  4. #4
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    334
    Quote Originally Posted by Frebaut View Post
    I think the game needs level restricted armor. As of now theirs nothing really to strive for. I played ffxi for 6 years and i loved to level up and equip that new piece of armor. Scorpion Harness anyone. It felt like an achievement, and the gear in ffxi was a huge deal. The gear in this game not so much. Hell i went from rank 1-20 in a day one with the starting gear and rank 1 weapon, Also i never died. To me gear doesn't mean a thing in the game. Weapons seem to have more of an impact. The gear that i actually want is the NM gear. Looks cool and its the only thing that's a challenge to get in the game. Be nice if they add RSE gear and AF gear with restricted ranks to equip them.

    Se should keep the system the way it is but with any new gear that drops from NM or events i think should be rank restricted. It will give players something to strive for.
    You got it. The armor you wear is pretty much negligible unless you are a tank or a DoL/DoH. The only thing that matters is your weapon.
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  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Frebaut View Post
    I think the game needs level restricted armor. As of now theirs nothing really to strive for.
    I would say that if your only reason to level up is wearing new armor, then the problem isn't that the armor is not level restricted, but that the game is too shallow and needs more depth and goals.

    I'm all for SOME level/class restricted armor, by the way, as long as there's also a sizable variety of generic armor to mantain look variety and the ability to mix and match, and to avoid the "army of clones" effect where everyone with the same class in the same level range wears exactly the same stuff. That would be a very sad step back.
    (0)

  6. #6
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    yeah i have to agree too with keeping the current system with a few tweaks, like having an automatic stat and abbilities allotment that remembers your last setup for each class, just like you had in WoW when you changed from an abbility tree to another all your actions were remembered and placed on the slots you had.

    Making that will definetely improve the system so you dont have to change your stats every time you change your class and it will be true the fact that you can change to any class in a blink just like they stated at the beginning.

    And of course it will let you have the freedom to customize your character as you see fit.
    (0)

  7. #7
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    They can not make stats effective while we have the physical level system because then you really would be tied to certain classes. If they allowed stats to work properly and you decide to spread your point's more evenly so you can level other classes you would be terrible at all classes at high ranks compared to the guy who only focused on DD and put all his points in to STR and DEX.
    (0)

  8. #8
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    They can not make stats effective while we have the physical level system because then you really would be tied to certain classes. If they allowed stats to work properly and you decide to spread your point's more evenly so you can level other classes you would be terrible at all classes at high ranks compared to the guy who only focused on DD and put all his points in to STR and DEX.
    Nope. There are hard caps in place. If you unbalance your stats excessively, you run into the cap and waste points.

    The only, real, big problem is that the caps are not visibly indicated.
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  9. #9
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Well the hard cap for VIT and MND is 174 at Rank 50, tell me do you have stats anywhere near that? Like I said at lower ranks it is fine, you hit cap easily, now try and hit cap at Rank 50.
    (0)

  10. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AlexiaKidd View Post
    Well the hard cap for VIT and MND is 174 at Rank 50, tell me do you have stats anywhere near that? Like I said at lower ranks it is fine, you hit cap easily, now try and hit cap at Rank 50.
    Then the problem isn't the system in itself, isn't it? It's that the caps are badly balanced, and should be rebalanced (and replaced with soft caps, by the way, hard caps are always worse than soft caps), AND be made visible, of course.

    Systems that don't work perfectly don't need to be necessarily scrapped. They can be tweaked and rebalanced.

    Quote Originally Posted by MANTASTIC View Post
    Anyone who likes the current system is in the minority. If you want evidence of that, look at the number of people who bought the game versus the number of people who play the game.
    I'll have you know that the "I'm right because I'm in the (perceived) majority" is a rather flawed and faulty argument.

    Oh, since we're at it, people that bought the game and don't play anymore, do so for a very wide variety of reasons. Assuming that they don't play anymore because they don't like what YOU don't like is another flawed argument based on nothing.

    They may not like the lack of content, of polish, the UI, the lag, they may simply like other games more, have to work and a moltitude of other reasons.
    (0)
    Last edited by Abriael; 03-10-2011 at 03:42 AM.

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