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Thread: Tank training

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  1. #1
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Tanking in 3 steps.

    #1. If you are taking a lot of damage, pop a cooldown.
    #2. If the healer is dying, you are doing a bad job. If you are dying, the healer is doing a bad job.
    #3. If the DPS is dying, they are dpsing wrong.
    (0)

  2. #2
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    (0)

  3. #3
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    We talking single target or multiple mobs?
    (0)

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    Don't be discouraged but when you hit 50 initially, you'll probably lose hate often. It's like a level 40 trying to tank off 45s. Don't let that get to you

    If you've got 2 single target dps, like to Flash FB SB Flash Halone Flash.

    If it's summoners, I weave in a lot of flashes, and then there's the demon I call SCHummoner. You'll find a lot of times you're double flashing. When you get to speed runs, flash until you've spent half your mp, at least.
    (0)

  5. #5
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    What I do is start with a Shield Lob, then use Flash twice to get a hold on the pack, and then use the FB-SB-RoH rotation changing targets from time to time. For example, FB on current target, SB on the next, then RoH on the first one again, and so on, using some SB or RoH on another target if it's losing aggro. Sometimes I throw another Flash too from time to time, depending on how I see the enmity on the whole pack or if there's more than four mobs (you also get a nice blind), but I find it easier to hold it if I do that rotation between targets, as it gives you a ton more aggro than Flash.
    (1)

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yshnal View Post
    What I do is start with a Shield Lob, then use Flash twice to get a hold on the pack, and then use the FB-SB-RoH rotation changing targets from time to time. For example, FB on current target, SB on the next, then RoH on the first one again, and so on, using some SB or RoH on another target if it's losing aggro. Sometimes I throw another Flash too from time to time, depending on how I see the enmity on the whole pack or if there's more than four mobs (you also get a nice blind), but I find it easier to hold it if I do that rotation between targets, as it gives you a ton more aggro than Flash.
    This is what I do as well, and I rarely lose aggro. Only exception is a black mage getting trigger happy or repeatedly casting flare without using quelling strikes. It also helps to pop Fight or Flight at the beginning of an encounter to give you that little boost (and your off GCD abilities, assuming you don't have to save the silence for something and you aren't CCing any mobs).

    If the mob pack is going to be more than 3, I flash spam the hell out of it.
    (1)

  7. #7
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sunarie View Post
    (and your off GCD abilities, assuming you don't have to save the silence for something and you aren't CCing any mobs)
    Yup. For example, in the case of Circle of Scorn, even if it doesn't do a lot of damage it surely adds some tiny bits of aggro that might be the difference between holding a target or losing it, sometimes.
    (1)

  8. #8
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    While we're at it, that enmity management tutorial should be for all roles, not just for tanks. It should teach people to slow down or stop their dps too when needed, to wait at least a second before attacking on each pull, to mark mobs and kill them in a specific order, and to discover what these little icons and bars on the party and enemy frames are for.

    I mean it seriously. Many people don't know these basic things.
    (0)

  9. #9
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Akuha View Post
    I figure I should ask before I get much farther towards endgame on my Paladin, but for how long is the basic Flash -> FB -> SB -> Halone -> Flash rotation I use viable? Is there a new rotation setup I should get used to using for endgame content?
    I tend to Flash once or twice for initial hate, then FB> SB > Tab to second target > Halone > Tab to first/third (depending on number of mobs) > FB > SB > Tab > Halone > repeat
    After 3 mobs though it starts to become difficult, but unless your DDs are extremely decked you're going to get a lot more enmity that way than with flash. Works for everything I've fought so far (Including low level content) and I've done everything including Turn 5.
    (0)
    Last edited by EmSix; 11-13-2013 at 09:09 AM.

  10. #10
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I used to just play tank, but I decided to switch to archer. Out of like around 10 tanks I've had, only 1 of them that I remember, actually marked the mobs. Playing as an archer and keeping my distance, it takes me awhile to see what mob the tank is attacking. Really hard if 2 mobs are getting attacked at once...

    That's the most annoying thing I've came across, and nothing in this game, that I've found, teaches even how to mark mobs, or the agro meter that's by the party list.

    For like 2 months, I didn't even notice that agro meter until someone told me about it.

    Kinda off topic, but another thing I didn't realize was cleric stance was for more damage. I had that one backwards, nothing ingame taught that either. Seems like a lot of stuff isn't taught to us ingame..

    Didn't older final fantasy games do a really good job explaning the battle mechanics and other aspects of the game? Wonder why ffxiv is missing so much to teach us.
    (0)

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