Translating what this poster posted on the Japanese forums.
All credit for gathering the information goes to that poster and that thread, I’m just translating what’s on there.
Original JP thread link : http://forum.square-enix.com/ffxiv/t...81%A8%E3%82%81 <=== LIKE this thread
First off, going with what’s been said on the official blog regarding additional contents.
Source: http://na.finalfantasyxiv.com/pr/blog/000494.html
- Good King Moggle Mog XII
- Extreme Primal Battles
- New Dungeons
- Two hard mode dungeons
- Brand New Dungeon - Pharos Sirius
- Crystal Tower (24 player dungeon)
- Housing
- Wolves’ Den (PvP)
- Treasure Hunt
- Hard mode boss battle for a specific boss (Ultima Weapon - confirmed during PLL10)
- Beastmen Daily Quest
- Duty Finder - Random Matching System
Planned for 2.1 & Things being developed and aimed for 2.1
- Sound effects when receiving specific chat aside from /tell
- Become invincible for few seconds after receiving raise
- Process to automatically fix the camera distance
- Changing the item display for the Rare item supply
- Displaying the amount of HQ in inventory for crafting/gathering
- Display text for Arcanists Bane showing amount it spreads to (3 mobs)
- Auto kick and Vote kick feature inside Instanced Dungeons
- Displaying Company Chest usage history (who put in, took out stuff of FC chest)
- Adjustments to the user interface
- File Utility Feature (which allows to copy/transfer Hotbar and other settings to another PC)
- Chat improvement so you know it’s the real GM sending you tell [GM] (name)
- Implement Sort Feature
- Feature to disable controllers L3/R3 push input
- Expansion to XHB (Cross Hotbar) - New L2>R2 and R2>L2 showing additional actions
- Adding Focus Target feature for the PS3 version
- Adjustments to EXP earned inside the dungeon
- Class/Job adjustments (Adjustments to Warriors, Dragoons Jump, Additionals, etc)
- Making items up on market with/without crafters names (Right now it only applied to some items with/without names, they didn’t say which way they are going with)
- Releasing Barber (Beauty Salon)
- Implementation of Party Recruit Board
- Adjustments to the achievement requirement (lowering requirement)
- PS3 - Displaying the gil amount when purchasing items
- Modifying hair display for head gear
(Some hair isn't shown when wearing head gear, they will make it where the hair WILL show)- Implementing feature to prioritize display for Behemoth and Odin (So everyone who’s outside of the 8m grid can see the mob)
- Adjustments to food effect so it lasts even after death
- Adjustments to achievement for Redberry fort so it can be obtained easier
- Change the starting city
- Be able to use pet actions through macro, rearrange pet action in hotbar
- Tuning down the Shadow Flare’s effect
- Be able to store event items (recent ones) into the armoury chest
- Hold L1 key and pressing up/down keys on gamepad to target mobs in enmity list - Added 11/14
- Adjusting headlight brightness for dyed Diggers Helm to be same as undyed Diggers Helm - Added 11/14
- Battle effect settings for your own chocobo buddy, pet, minion, mount, and other objects which you control such as cannons & magitek armor will be grouped together under your own "self" settings - Added 11/14
- HUD layout will have new additional widget sizes - 140% and 60% - 11/27
- Materia melding log (chat) is shown under system, this will be put in same category as crafting log (chat) - 11/27
- Gamepad - Hold L1 and use left/right key to target alliance members - 11/27
- "We can tell you that there will be new Hildibrand quests in the next patch, in 2.1. Gilgamesh is not further off, at the latest we’re thinking 2.2 or 2.3. But Hildibrand is next- he’s back! And as annoying as ever." "HILDIBRAND F.A.T.E.S?! yeah!"
- MVP system - Now changed to MIP (Most Impressive Player) system
- Random Matching/Roulette system
Things Planned Post 2.1 & Things that are/will be looked into for post 2.1
Everything listed here are things that can be seen post Octorber 4th.
- Adjusting the amount of company seals required to trade for Dark Matter
- FC Login announcement ON/OFF feature
- Adjustments to crowd (ambient) noise
- Feature to transfer FC Master’s authority
- Addressing for people with color blindness
- Adding changes to NPC’s reaction to players upon quest completion (first will be key NPC, others will be looked into/added later)
- Display the map name next to the teleport window
- Customize Retainers
- Addressing objects which doesn’t take DOT effect
- Vanity Slot system - Minagawa-san says 2.2 on 11/11 9pm post
- Improving the ground target control using gamepad
- Adjusting Guild Leve and Grand Company Leve EXP (increasing)
- “Alliance” feature for Free Companies (Share/show chat, show members online, etc)
- READY CHECK feature (roll-call) to check up on party members before starting DF/Content - planned for post 2.2 - Added 11/14
- HUD Freely adjusting HUD size - No dates given, was talked about before by Minagawa-san - 11/27
- 100 items showing in single window or text display for item list is still in UI teams task list - no date given - 11/27
- AFTER METEOR (temp name) soundtrack is planned for release before/around 2.2 release - 11/27
- Gathering node appears/disappears on navigation map bug planned to be fixed in 2.1 - 11/27
- Limit Break Effect - LB battle effect turns off when you set it to simple mode, they are planning to fix this in future - 11/27
- Eating food while sitting is being looked at for future - 11/27
- Target-lock issue where camera position being fixed causing problems is planned to be fixed post 2.2 - 11/27
- Automatic FC Leadership Transfer for extended AFK time
There maybe others (I know there were more) from Beta forums but this is what we have now officially announced after Launch.
I'll update this thread along with new updates the OP on other thread makes, or I find anything missing.
If you know other stuff that was not listed in here if you could please link to the developer/reps post and I'll post it over the JP side so they can update their list as well.
Thanks.