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Thread: DPS Rankings

  1. #41
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
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    Midgardsormr
    Main Class
    Lancer Lv 50
    I've said it multiple times: Monk position checks are more frequent but way less important.

    A failed Monk position loses ~40-50 potency. A failed Dragoon position loses 170-180 potency. BLM mobility constraints have a similar magnitude of penalties.

    Monks have 1/4th - 1/3rd of the penalty of failing a position.

    Hence a Monk's positioning demands are 'relatively' equal to that of a DRG or BLM. Tbh I don't know what the exact DPS loss is for a BLM for every movement. At a glance, a half GCD step costs half a Fire, which is 150*1.8/2 = 135 potency without getting fancy with the math.

    Edit: Updated my original post to reflect a more "moderate" rating for positioning demands. Personally I'm biased because I'm annoyed by not being able to bunny hop 24x7 on a BLM.
    (0)
    Last edited by EasymodeX; 11-14-2013 at 09:34 PM.

  2. #42
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    Quote Originally Posted by Aleph_One View Post
    it would be wrong to infer that because of the aforementioned relation, there isn't a meaningful difference between two.
    The fact that they can have different labels means there is a "difference". However, for the purpose of my summary I used the abstract superset to refer to the concepts, because the specific difference was meaningless when we're at the level of "x class does high/med/low single target and AOE dps".
    (0)

  3. #43
    Player Rochetm's Avatar
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    Character
    Kicking Wolf
    World
    Lamia
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    Pugilist Lv 70
    Quote Originally Posted by Tilgung View Post

    If a DRG misses positioning requirements, they wasted a GCD to basically do an auto attack without gaining any of the additional effects or allowing the combo to continue. And three of our abilities lock us in place after executing them. It's far more punishing to mess up on DRG than it is on MNK.
    70 Potency and 80 potency vs 100% crit + 40 potency + 40 potency or 50 potency + 40 potency + 40 potency or 100% crit + 5% crit + 40 potency or 50 potency + 40 potency + 40 potency or 50 potency + 40 potency or 100% crit + 40 potency or yeah I am bored now...

    Clearly Drg are super hard and everyone should bow down to you for being in the correct position for both of your attacks.
    (1)

  4. #44
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    Quote Originally Posted by Rochetm View Post
    70 Potency and 80 potency
    Actually, you have to restart the attack. You take a penalty of [average DRG rotation PP GCD - failed PP GCD]. This is ~110*2.5 - 100 = 175. This reflects the fact that you executed a 100 potency attack instead of a "normal DRG rotation".

    You get some bonus residual issues like flawed HT/DE/CT/PH uptime in addition. These errors will add up to around ~10p.

    A Monk penalty on a missed position is generally 40-50p.
    (1)

  5. #45
    Player
    Aleph_One's Avatar
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    Character
    Aleph One
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    The fact that they can have different labels means there is a "difference". However, for the purpose of my summary I used the abstract superset to refer to the concepts, because the specific difference was meaningless when we're at the level of "x class does high/med/low single target and AOE dps".
    Fair enough. =]
    (0)
    If I agree with a specific statement/argument in the OP, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't logically follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =]

  6. #46
    Player
    Zigkid3's Avatar
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    Aug 2013
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    Character
    Miona Ayashi
    World
    Balmung
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    Pugilist Lv 80
    Quote Originally Posted by EasymodeX View Post
    Actually, you have to restart the attack. You take a penalty of [average DRG rotation PP GCD - failed PP GCD]. This is ~110*2.5 - 100 = 175. This reflects the fact that you executed a 100 potency attack instead of a "normal DRG rotation".

    You get some bonus residual issues like flawed HT/DE/CT/PH uptime in addition. These errors will add up to around ~10p.

    A Monk penalty on a missed position is generally 40-50p.
    keep in mind drg only needs to do HT and ID once every 20 or so seconds. monks are constantly using positional abilities, unlike dragoon which uses them every now and then. so a monk has many more opportunities in which they should be positioned correctly which can add up if they aren't doing so.

    edit: i see you brought monk up from low to moderate and brought blm from high down to moderate. but what positional constraints are you talking about for blm?
    (0)
    Last edited by Zigkid3; 11-15-2013 at 06:14 AM.

  7. #47
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    Quote Originally Posted by Zigkid3 View Post
    edit: i see you brought monk up from low to moderate and brought blm from high down to moderate. but what positional constraints are you talking about for blm?
    BLMs have a pervasive and constant positional constraint of not moving to deal more damage.

    Some people apparently get picky and like to call this mobility. I prefer to place mobility under the broader category of positioning.

    They probably don't realize that there are a lot of positions in the fight that will RNG reduce their damage output. As a general Titan example, if you stand behind or in front of another range player (or in line with a melee player), you double the chances of a Landslide in your direction, forcing you to move. Proper positioning for a BLM in this situation will eliminate the need to move, increasing DPS. This basic concept is applicable to all mechanics that will or may require movement on the part of the caster.
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  8. #48
    Player
    Sigvaldus's Avatar
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    Character
    Sigvaldus Gigantus
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    I just hit things
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  9. #49
    Player
    Zigkid3's Avatar
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    Character
    Miona Ayashi
    World
    Balmung
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    Pugilist Lv 80
    Quote Originally Posted by EasymodeX View Post
    BLMs have a pervasive and constant positional constraint of not moving to deal more damage.
    So they just sit wherever they'd like until forced to move.
    (0)

  10. #50
    Player
    Wowa's Avatar
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    Character
    Dr Zimbardo
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    I think we are getting some things confused here. Needed means it can't be complete without. Recommended is what should be used for the best results in terms of easiness. WP speed runs don't need any one class/job, but there is a recommended composition that should be used for an easy speed run. Top DPS class/job isn't based on what one person was able to do because the stars aligned and the perfect condition enabled it. Top dps class/job is judged by how competitive the dps is when even the worst player uses it. This is why Bard and Blackmage top these charts. A bad player dps'ing with a bard or blackmage can still produce decent/better dps compared to bad player playing any other dps class. This is why FOTM are so popular. Now I'm not saying you have like this but unfortunately it is how things currently work.
    (0)

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