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  1. #21
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    So, yeah. You wanted full on theorycrafting and I gave it to you: MAR isn't going to do more damage than a DRG and, at best, will likely get upwards of 85% of a DRG/LNC's.
    It's MRD, not MAR. There's no real reason to include Maim/HT and SE/Disembowel, since they're bonuses shared by both jobs. They are both 20%. You have for some reason stated that HT is 10%; that is not correct. You also need to put the buffs together -- roll an actual rotation into it. Berserk + B4B + RS + IR every 180s alternated with Berserk + B4B + IR at 90s intervals will produce higher DPS than using them assuming no normal overlap. You'll get 20% more out of B4B by matching it to Berserk instead of using on CD, and the boost is larger the more you stack. Your math on Berserk is just flat-out wrong, for whatever reason. It's attack power, not determination; the difference between effect on weaponskill and autoattack is effectively negligible (1-2%) and favors weaponskills rather than autoattacks. Estimating them both at 40% damage boost is generally good enough, but as an example, Valk's formula with ilvl90 weapon, 420 strength, and 260 DTR predicts 41.61% increase in WS damage and 40.42% increase in AA damage -- so we'll say 41% overall (actually slightly more, won't really matter).

    Taking your per-GCD estimates and ignoring the identical buffs (being lazy with DRG's IR use -- actually turns out not to matter, more or less), you'd have:

    MRD: 301.35 * (2.223288*15/180 + 2.0304*5/180 + 1.692*5/180 + 1.85274*15/180 + 1*140/180) = 367.902 comparative per-GCD assuming perfect, instant clears of Pacification and instant use of abilities (not really true on either count)
    DRG: 342.8 * (1*60/80+1.417*20/80) = 378.537 comparative per-GCD

    All other buffs are the same. Both are going to be slight overestimates due to issues with DRG animation lengths, interrupts which cannot be used on CD, and so on. All told, though, it's something like a 3-5% lead in potency, then the big chunk of STR which extends a 10% lead on top of that.

    //EDIT: I stand corrected. MRD has a 6.026% advantage before strength is taken into account. DRG has 42 more from base stats.
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    Last edited by Gamemako; 11-14-2013 at 09:46 AM.