Musketeer was already planned for 1.0 ... so PLEASE SE add it finally
Musketeer was already planned for 1.0 ... so PLEASE SE add it finally
Might be best to make your own thread about Musketeer instead of posting about it in a thread about Thief? Just a suggestion.
This is by far the worse idea I have seen yet. Please no.
What makes a thief special since D&D has always been noncombat abilities. Picking pockets, picking locks etc. Good thief doesn't get into a fight.
Thief should be a DOL class. You gather items from people in cities!
Seriously though, if the abilities do not include doing flips and spinning cartwheels like it does for Thief in GW2, I will flip at least three tables.
Frankly, I'm STILL surprised Thief wasn't a job at launch.
It's always been a staple. u_u
pointless thread, it was already talked about, Thief is coming later, chill.......Yoshida, please make your amazing game even more enjoyable by introducing a thief class. (Yes this is a butter up post and no I'm not ashamed.)
Please like and encourage the implementation of a Thief class on this thread if you enjoy the stabby stabby sorts.
"Do you know why women like Navy SEALs? Because they do it from the back."
I posted about this but I think we may get a DEX based job next since all the other stats have 2 classes/jobs each except for DEX only has BRD..... So just maybe we'll see THF.
A traditional thief class has skills such as lock picking, pickpocket and stealth, which seem to have no point in this game. Perhaps a dual wield rogue would work.
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