will these fights be unscripted and truly random in the order of attacks?


will these fights be unscripted and truly random in the order of attacks?



Usually in FFs/RPGs when you fight a boss in a more powered up incarnation that usually means fighting on a more treacherous multi-level battle field against an increasingly oversized version of that boss; so can we see these types of additions to harder versions of fights? (think: Kefka or Ultimecia, how many forms they take on)


How will extreme primals fit into endgame progression? Something done pre Bahamut's Coil, or after ?


What type of loot (armor, accessories, weapons) will extreme primals drop and what item level will they be?

Will Good King Moogle Mog come with all 3 modes of difficulty?

Why are you focusing resources on creating a third version of rehashed primal fights instead of giving us actual new content and making sure patches come out in a timely manner?

In 1.x it was crucial to break Ifrit's horns to prevent its Radiant plumes and Crimson Cyclone attacks (among other things) from wiping the party out.
Will we be seeing a return of similar mechanics for these fights?
Last edited by Leoheart; 11-13-2013 at 10:46 AM.
How open Extreme Mode Primal Battles ? What need to do before?


Will the Extreme fights be made mandatory to access a specific quest or dungeon (like Hard primals are needed for relics and Coil of Bahamut)?
Larek Darkholme @ Ragnarok
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