Will Good King Moogle Mog come with all 3 modes of difficulty?
Will Good King Moogle Mog come with all 3 modes of difficulty?
Hello,
Unfortunately due to some technological issues the old thread was deleted. We placed the following note in the OP of this new thread:
As the note states, we were still able to record all the questions submitted to that thread, so rest assured that they are in good hands! Again, we apologize for the issue and the inconvenience.
Devin "Camate" Casadey - Community Team
Why are you focusing resources on creating a third version of rehashed primal fights instead of giving us actual new content and making sure patches come out in a timely manner?
In 1.x it was crucial to break Ifrit's horns to prevent its Radiant plumes and Crimson Cyclone attacks (among other things) from wiping the party out.
Will we be seeing a return of similar mechanics for these fights?
Last edited by Leoheart; 11-13-2013 at 10:46 AM.
How open Extreme Mode Primal Battles ? What need to do before?
Will the Extreme fights be made mandatory to access a specific quest or dungeon (like Hard primals are needed for relics and Coil of Bahamut)?
Larek Darkholme @ Ragnarok
How are you planning to solve the continued server instability, as seen with random 90000 errors, disconnects and overall lag spikes?
Can we expect new primal fights to be released in the same manner as dungeon content? How often can we look forward to these terrors of the beastmen?
Not sure about the lore now on Tonberries, but I'm still hoping for Seraph to be included as a primal we fight. (Originally I wanted it to be the Tonberries' primal that they can summon.)
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