Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 55 of 55
  1. #51
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naunet View Post
    None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.
    I never said it was new, but stuff like that is impossible with a single tank and healer. the fights have to be designed in a way where the battles are relatively safe because a single healer wont be able to keep the tank and the dps alive. And 10,20 and 25 man parties have creative mechanics because like a ffxiv 8 man, multiple tanks, multiple healers can be used to form smaller parties and introduce new mechanics to battle than just a simple hold hate and hit hard. you proved my point.

    I agree, in most other games (that i've played), the 20 man raids usually only had and/or needed 2-3 tanks anyways. In FF14 a 24 man raid will have 6 (SIX!!!) tanks. Tbh that seems a little silly.
    i bet you those battles will have some very interesting mechanics that utilize all of them. of course better parties will be able to reduce it to likely 4 tanks, but you know what i mean.
    (0)

  2. #52
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Tanks are hard to come by in dungeons. For raids you are not needed anymore. Anyone wants a warrior for titan? anyone? I'm pretty geared! no? okay ok, so coils! anyone want a warrior for coils? no? paladin? you are full on tanks? okay
    (1)

  3. #53
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    How about you threat tanks and healers better, so more people are willing to play them?
    (0)

  4. #54
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    /doubletrollface ^^
    (0)

  5. #55
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kazamoto View Post
    Other than expanding the size of parties to help the DPS/Tank ratio.

    There is one other thing that could be done to add a huge amount of tanks to the game.

    Add a new tank class. The rush to play a new class will pull people away from everything else, and balance out the game a little more.
    This isn't true. People who will tank, will tank. People who will heal, will heal. People who suck at one, the other, or both, will suck at one, the other, or both. They're not going to make a simple tank (simpler than Paladin anyway, lol) just to attract people. At least, I hope they don't.

    I'm always on one of my tanks or healers and there are a lot of people like me (either because they like the class, or just like the faster queue). Giving us another class to fate grind doesn't make anything better.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

Page 6 of 6 FirstFirst ... 4 5 6