None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.I dunno if this has been mentioned, but making parties 1 tank 1 healer and the rest DD would pretty much turn battles into every other game. Where basically the tank holds the mob away, the healer spamscure on them, and the DDs just spam away. The way we have it now, you can act as 2 smaller parties with different roles and the battles can be much more creative, IE coil. (split mechanics, ADS stacking mechanics) etc
I agree, in most other games (that i've played), the 20 man raids usually only had and/or needed 2-3 tanks anyways. In FF14 a 24 man raid will have 6 (SIX!!!) tanks. Tbh that seems a little silly.
I never said it was new, but stuff like that is impossible with a single tank and healer. the fights have to be designed in a way where the battles are relatively safe because a single healer wont be able to keep the tank and the dps alive. And 10,20 and 25 man parties have creative mechanics because like a ffxiv 8 man, multiple tanks, multiple healers can be used to form smaller parties and introduce new mechanics to battle than just a simple hold hate and hit hard. you proved my point.
i bet you those battles will have some very interesting mechanics that utilize all of them. of course better parties will be able to reduce it to likely 4 tanks, but you know what i mean.I agree, in most other games (that i've played), the 20 man raids usually only had and/or needed 2-3 tanks anyways. In FF14 a 24 man raid will have 6 (SIX!!!) tanks. Tbh that seems a little silly.
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