Quote Originally Posted by Pandastirfry View Post
There is a problem with this analogy. If drivers or chaparonnes are in short supply then it doesn't matter how many seats the bus has, it's still not going anywhere.

Basically, I've played tons of MMOs with varying minimum party sizes and DFs, and everyone of them Tanks have near instant queues, healers range from near instant to at worst 10-15 mins, and DPS is can be at best 30 mins to well over an hour . Party sizes a little does little to nothing , it's all player demographics. Invariably DPS out numbers the other roles by orders of magnitude.


Quote Originally Posted by Sylve View Post
My Paladin(30) with my WHM(30) friend, we waited 15 minutes for a Haukke run because theres no DDs in queue, in prime NA game time. we waited 10 minutes for a Maws run before that too.

The problem has always been and will ever be, more DDs in queue than Tanks and Healers combined. Even if you made it 1/1/20 for every dungeon, you'd STILL have to wait out that Tank or Healer to join.

If your DD queue is taking too long, be a part of the solution and play the Tank! You don't lose anything! (especially when you ask politely for certain drops)

This is accepted, there will always be more DD's than tanks/healers. The point is, to maximize the utilization of those tanks/healers.


Why just solemnly nod saying, no matter what, dd's will outnumber tanks lets do nothing to change the situation.

When we could adjust the ratio and size of parties, get more people into events, and let more people have fun doing what they want to do?

Almost every DPS queue wahhhh thread eventually has the OP say "Why should I have to pay a fee, to play a class I do not want to play?"
And usually I snark them asking why should someone else have to play a tank(/healer) so they don't?

But the point is, not everyone wants to be a tank(/healer).
Not everyone is suited to playing a tank(/healer).

Analogy time.

At my work, there are far more employees than (convenient) parking spaces.
Do we just ignore the situation and and shrug saying "we will always have more employees than spaces, oh well".
Or, do you build bigger parking lots AND motivate people to carpool.

Tank = meatshield
meat = commodity
commodity = resource
Tank = resource

When you have limited resources, you maximize the usage of what you have AND try to create alternatives.

The status quo is making people unhappy and dissatisfied. Dissatisfied gamers don't stick around long.