Quote Originally Posted by Klutz64 View Post
This post has 2 likes, but don't worry, there's nothing wrong with the community >.<
I don't agree with the presentation, but I can understand the sentiment.

I played Rift previous to this, and due to the ability to change roles in the middle of a dungeon and the wildly differing requirements from encounter to encounter, you had to be adaptable for raids. Tanks had to be able to dps or heal, healers needed to be able to dps, dps needed to be able to heal, support needed to be able to do something else.

I've had to deal with raiders that refused to ever switch from their desired role to the detriment of the other 19 folks in the group. Those were the first folks that got dropped when we had over 20 raiders on. They were most often dps that didn't want to pick up a support/heal/tank role, but I ran into tanks that only wanted to be MT and healers that only wanted to tank heal.

Not being adaptable in a team based game and then complaining that you're left on the bench is essentially what they're doing. On the other hand trying to change the size of the team so more folks can play is at least positive.