Results 1 to 10 of 55

Hybrid View

  1. #1
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CianaIezuborn View Post
    The bolded part is the part of the argument that I can really get behind and the ideal situation would be group make ups that reflected the population of the game. In reality though, the group make up of any game will never permanently hit this, so someone is always going to have to step up and play their 2nd or third or even last choice for the good of the many.
    But surely improving the party ratio to better reflect population distribution is a worthwhile endeavor even if perfect balance is impossible? I mean, in my burger example 5 patties were still left uneaten. That's still better than the 15 patties we previously had.

    ftr I don't think this change will ever happen. The question of number of players in a party is too central to the game structure. But I think if I was on board when ARR was just yolk in the egg I would suggest 4 or 3:1:1 instead of 2:1:1.
    (1)
    Last edited by Ralemont; 11-13-2013 at 06:33 AM.

  2. #2
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ralemont View Post
    But surely improving the party ratio to better reflect population distribution is a worthwhile endeavor even if perfect balance is impossible? I mean, in my burger example 5 patties were still left uneaten. That's still better than the 15 patties we previously had.
    Again, the issue is these 15 patties can magically turn into buns due to them not wanting to wait so long to be eaten.

    You can't ignore the human element that effects queues and how long someone is willing to wait to play the role they want to play. As it stands, if the queue for dps is 30 minutes then I'm assuming that's because it's more important for those folks to play as a dps than it is to have a fast queue.

    Worthwhile endeavor if it cost nothing, of course. But what's the cost in re-balancing of content to fit the new group make up. What's the cost in existing FCs that have structured statics around the make up. Abstract questions, but everything implemented has a cost of something else not being implemented. It's kind of a cat's out of the bag situation, it's likely more trouble to shove it back in than to let it run wild.
    (0)

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CianaIezuborn View Post
    Again, the issue is these 15 patties can magically turn into buns due to them not wanting to wait so long to be eaten.


    You can't ignore the human element that effects queues and how long someone is willing to wait to play the role they want to play. As it stands, if the queue for dps is 30 minutes then I'm assuming that's because it's more important for those folks to play as a dps than it is to have a fast queue.
    Remember that this is a game, especially at the casual level 4-mans are designed for. People should be allowed to do what they want to do.

    Given that, 4 man parties is just silly. It represents that no more than half the population wants to play on DPS and the two mmo's they would have gotten numbers from (XI and WoW) simply never represented those kinds of numbers. Ever.
    (0)