Quote Originally Posted by Ralemont View Post
But those people who would prefer to DPS but switched to tank/healer to get parties now might not have to, because the ratio of DPS to healer/tank in a party is closer to the ratio of the overall population. Isn't that preferable to someone who hates tanking, tanking because they want to do the content?
And for every 2 DPS that didn't switch over to tank/healer you'd have 4 dps in the population that weren't able to be supported in the 6 party system. My point being is that due to the human factor of the population involved, simply reducing the ratio of tank/healer to dps guarantees nothing.

The bolded part is the part of the argument that I can really get behind and the ideal situation would be group make ups that reflected the population of the game. In reality though, the group make up of any game will never permanently hit this, so someone is always going to have to step up and play their 2nd or third or even last choice for the good of the many.

That's the crux of a team game that is MMORPGs.

On a personal level, if your playing a class that has less demand than other classes, you either deal with the lesser demand or you switch to a class with higher demand.
On a team level, if no one can fill a pivot role, someone has to switch to that pivot role or no one gets to play.