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  1. #11
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I have to admit I have hated the 4 man party system since it came out. What makes these game developers think they have to mess with standard party size and set ups? I mean does doing that really make this game so special? NO! I understand they cant change it back now, but it is the stupidest concept I have seen in games since the removing of the holy trinity.
    (3)

  2. #12
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kazamoto View Post
    Before, in the days of the game people cant mention without massive nerd-rage.

    Parties were 6.
    Tank x1
    Healer x1
    Support x0-1
    DD x3-4
    To nitpick a bit, it was more along the lines of:
    Tank x0-1
    Healer x1
    Support x2
    DD x2-3

    It was never ever worth replacing a support slot with a dps. A group of 2 dps, 2 support would do like triple the damage of a group with 4 dps and 0 support because of the additional haste and such.
    (1)

  3. #13
    Player
    KhalidTheGreat's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Swift Claw
    World
    Odin
    Main Class
    Pugilist Lv 50
    That does make sense :O
    But sadly it wont happen in this game.
    (0)

  4. #14
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    As a tank, I love the ques the way they are now.

    /trollface
    (3)

  5. #15
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I made a thread about this way back. But seems some people don't understand the ratio between tanks/healers/DD.

    Anyway, I also find it odd that they went with a 4 player party.
    (1)

  6. #16
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Parties are small because it's exponentially harder to find a party of size X+1 than X. WoW has a party size of 5, and tanks are still the limiting factor in their group finder. EQ1 has a party size of 6, and getting the tank is again still the bottleneck. Putting more DPS slots just makes more people play as DPS, since the tank role is either too hard or irrelevent (e.g. the tank on Anantaboga could be a trained monkey) depending on which game you're playing and nobody likes either of those two roles.
    (0)

  7. #17
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noahlimits View Post
    They would totally have to re-balance every single dungeon and instance for 6 man instead of four. While this would have been a good idea at launch, I feel it'd be way too much work to implement it now. Major balance changes to 20+ instances is a lot of work.
    "Every single instance"

    No they wouldn't. They might rebalance WP and AK (they should) but who honestly cares if leveling dungeons are easier. AK, you're gaining like 2x the dps so just make the HP 1.5-2x what it is, rebalance the bosses and victory.

    Heck, for all leveling dungeons, make the hp 1.5x. Winner.
    (6)

  8. #18
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Astarica View Post
    Parties are small because it's exponentially harder to find a party of size X+1 than X. WoW has a party size of 5, and tanks are still the limiting factor in their group finder. EQ1 has a party size of 6, and getting the tank is again still the bottleneck. Putting more DPS slots just makes more people play as DPS, since the tank role is either too hard or irrelevent (e.g. the tank on Anantaboga could be a trained monkey) depending on which game you're playing and nobody likes either of those two roles.
    You contradict yourself.

    It is not exponentially harder to find 3 dps rather than 2 so a 6 man party party modeled and 1 tank 1 healer is not even 25% harder to find people for. It just...isn't.
    (6)

  9. #19
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I like the solution they are looking into. They are providing a reward bonus for queueing up as a role that is currently in short supply (easy to find out from the dev side of things). as long as the reward is decent, like Tomestones or gil then i think it will be a nice help.



    EDIT:

    There is a precedence for party's over 4 people. I think FFVI had at least 5, then there is the FF Tactics games which this already seems to take a lot of inspiration from. At this point though, they would need to retool the entire game to work with a different sized party. Even if it is a good idea, I think that ship has sailed my friend.

    Changing the ratios is not a good fix IMO. What they need to do is have more methods to encourage people to make Tanks/Healers. More Tank classes would be nice. 2 tank classes and 2 healer classes for the 4-5 DPS...
    (0)
    Last edited by MageBlack; 11-13-2013 at 04:57 AM.

  10. #20
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Astarica View Post
    Parties are small because it's exponentially harder to find a party of size X+1 than X. WoW has a party size of 5, and tanks are still the limiting factor in their group finder. EQ1 has a party size of 6, and getting the tank is again still the bottleneck. Putting more DPS slots just makes more people play as DPS, since the tank role is either too hard or irrelevent (e.g. the tank on Anantaboga could be a trained monkey) depending on which game you're playing and nobody likes either of those two roles.
    Think of it in terms of cheeseburgers. You have 10 buns, 10 slices of cheese, 35 patties. With this you can make 10 double cheeseburgers...or 10 triple cheeseburgers. In the latter scenario you have the same amount of sandwiches made, but instead of having 15 patties sitting around not being eaten, now you only have 5.
    (7)

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