None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.I dunno if this has been mentioned, but making parties 1 tank 1 healer and the rest DD would pretty much turn battles into every other game. Where basically the tank holds the mob away, the healer spamscure on them, and the DDs just spam away. The way we have it now, you can act as 2 smaller parties with different roles and the battles can be much more creative, IE coil. (split mechanics, ADS stacking mechanics) etc
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