Quote Originally Posted by CianaIezuborn View Post
This analogy works great for dead pieces of meat, not so much for people.

People that came to this game intending to tank rolled a tank.

Larger group sizes aren't going to do much for this. I've tanked in games with 4/5/6 man groups and it's always quick groups for tanks, medium speed for heals, and slow groups for dps.

Small groups fill faster (I don't think anyone can argue it's faster to pull 4 people together than 6 people). They require a bigger percentage of responsibility from each member, especially dps. They're also better for smaller sets of friends and guilds.
Small groups (4) are going to fill no faster than larger groups (6) if you're adding 2 DPS slots and there are a backlog of queue'd DPS, which was the point of the analogy. The analogy works with a set population for all three roles, and shows how expanding the party can satisfy a larger % of the population.

The only party that could possibly see longer gather time is the last one if the DPS population gets exhausted, which I'm pretty sure isn't going to happen even with a 4:1:1 ratio.