I'd like to discuss the pros and cons of quick content release today.

Pros for quick endgame content release:

-New content regularly
-New armor sets to compliment content
-New encounter strategies and etc
-A Sense of character progression

Cons for quick endgame content release:

-Freebie gear must be given in some format to keep the community on the same page
-Armor sets, achievements and invested time have less self-value
-When logically drawn out, there really is no sense of end-game progression, where a player must defeat A->B->C. Freebie gear will allows players to hop in at "C" which means there was no forward progression at all for some players and wasted effort from others.

There is a lot more involved then just, "We need new endgame content." If you are for quick content releases, how would you solve some of the cons? If you are for slowed content release how would you deal with progression and capped players?