To the OP... no.
To the OP... no.
Abyssea and Fate is the same thing. Hence why you see the same people dissing them both.
It is large scale parties enjoying fast paced content. Compared to those stuck in old school style of killing a crab for 5 minutes for 260 exp.
No no no no no no no no no no no Never again No.
Not quite, Abyssea was more or less morons paying people to stand their character AFK while everyone else got exp for them. or simply AFking 90% of the time. in FATES you actually do have to do stuff and move. Also P. brew. which was instant no thinking mode.
I think even the devs admitted Abyssea was a mistake for FFXI as it killed it. and that started my downward spiral of bordem for that game. so all kinds of No for that in this game. quite an insult to even suggest putting something like that in this game when the level cap is just currently 50.
Oh it was Abyssea's fault, was it?
http://wiki.ffxiclopedia.org/wiki/Vision_of_Abyssea
As you can see, the subs were in sharp decline before the first Abyssea even hit. Where are you getting your numbers about post-Abyssea, pre-VNM (when the game started sucking again)? Because for every thread from HNM fanboys mad that they couldn't exploit people through pyramid-scheme shells anymore, there were people who had previously quit returning because they heard that:
1. There was no longer job discrimination, nor a need for manaburns or colibri burns, and
2. Small one-to-two party LSes could complete 99% of Abyssea content.
So tell me again how Abyssea "ruined" FFXI?
i love smart peopleOh it was Abyssea's fault, was it?
http://wiki.ffxiclopedia.org/wiki/Vision_of_Abyssea
As you can see, the subs were in sharp decline before the first Abyssea even hit. Where are you getting your numbers about post-Abyssea, pre-VNM (when the game started sucking again)? Because for every thread from HNM fanboys mad that they couldn't exploit people through pyramid-scheme shells anymore, there were people who had previously quit returning because they heard that:
1. There was no longer job discrimination, nor a need for manaburns or colibri burns, and
2. Small one-to-two party LSes could complete 99% of Abyssea content.
So tell me again how Abyssea "ruined" FFXI?
With all that being said I think FATE exping and Abyssea exping do have some negative parallels, namely that it's much easier to level without actually learning to do your job. Hopefully after 2.1 dungeons give more EXP, however that won't necessarily solve long queue times for DPS (though perhaps some of the other buffs for tanks etc in doing dungeons will assist there).
Abyssea is what made 70% of the game pointless. No thanks
Sorry but NO Never No Thanks. Abyssea ruined FFXI.
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