i90 gear has plenty of accuracy options.
Min/maxing will always lead to a single-ish BiS list.
... the end.

i90 gear has plenty of accuracy options.
Min/maxing will always lead to a single-ish BiS list.
... the end.
That's partially true. Some players might want to get crit/det while others might want crit/SS or SS/det or mix their gear.
This is called diversity and it's usually good, making things less stale. As it is, people are FORCED to be the same which leads to staleness.
For some classes it has more options than others, but as it is, it's restricting. It doesn't take rocket science to figure the build you must get to add up the accuracy but just makes the process of getting it extra tedious and very, very linear.
Wouldn't you like it if accuracy was actually a relevant stat that you look forward to raising other than just wall?

No I insist, all players basically have a fixed target of stats, and exactly 1 combination of gear will match that target.
Accuracy is no different than Skill Speed -- by and large people try to avoid it.
If you have a greater concern about itemization in general (only two sets of gear with fixed stats, no flexibility to cut stats that are weaker, availability of certain acc-affecting slots no sooner than Turn 5), sure feel free to complain about it. Lots of people have various degrees of problems with the general constraints imposed by the current system (even though the current system is no better/worse than almost any other MMO out there).
However, attention to accuracy in particular is misguided particularly when complaining that DL has "a lot" and i90 has "too little", because that latter half of that statement is completely false, and the former is /shrug since you can get crafted to adjust if necessary.
However, if you are saying that any stat with the design of having a minimum mandatory threshold is undesireable, then that works I suppose. In which case, though, you're suggesting to do away with accuracy altogether, because class mechanics cannot deal with other non-"100%" forms of accuracy calculation.
You got me wrong, I think.
I don't mind that accuracy is "a minimum mandatory threshold" but the only place you'll need it for is coil. Prior to that you can very well ignore it. There's no tiers with accuracy so devs just throw it off as a stat that you must reach because... ??? This means all content after coil 5 will have the exact same ACC cap and so on. There's no progression with ACC, it's not like "I'll finally stop using ACC food because I got an upgrade" it's backwards actually in some cases.
I propose you this, what if the current content had it's own accuracy caps (respective to the ilvl needed) and that all gear gave it, just that higher lvl gear has more accuracy. So all the accuracy is distributed among all pieces of armor equally.
As it is, it's just "okay, this allagan/AF+1 piece is crap" and it's just discarded into oblivion, maybe just there for future vanity.
Consequence would be that the content actually reflects the ilevel of the instance/dungeon/ect and pieces would be even more interchangeable.
It's not a hard task, needs some number balancing but if you're happy by everything being homogenenous then I'd see why you're highly against this.
Last edited by Alzithe; 11-13-2013 at 08:28 AM.

Uh, no?There's no tiers with accuracy so devs just throw it off as a stat that you must reach because... ??? This means all content after coil 5 will have the exact same ACC cap and so on. There's no progression with ACC, it's not like "I'll finally stop using ACC food because I got an upgrade" it's backwards actually in some cases.
ACC is based on mob level. Turn 1-4 has been estimated at 472 acc to cap. Turn 5 is higher acc to cap. Odin is even higher Acc. Ever wonder why it's hard to get gold on the guy? Miss miss miss miss miss miss miss miss. That's literally the first thing I noticed when I attacked Odin -- and I had almost 480 acc at the time. Now I have 502 acc because my current itemization sucks, and I'm pretty sure I still got a miss or two the last time I attacked him.
Wonder what level the X-primals will be. 57? 59? How about Turn 6-10? Level 60?
I didn't know that, but it just makes it worse. It means you can't even reach said cap with i90 gear which makes close to no sense.
So the morale is that you must equip DL when fighting odin/behe? I'm not complaining accuracy exists, just that it's misplaced and at times randomly set on items with no logic reason.
You really think it doesn't deserve a change anywhere?
@Pellergi
Accuracy would be more interesting if your attacks fumbled (the anti-crit) which deal less damage and if it was actually reflective of your current gear. Like WP has cap of....430? Then titan at 460? I just can't set my mind on why it's a random arbitrary number there without any sense of progression gearwise.

Why are you so fixated on DL? You could use i90 slots with accuracy for Odin. Or crafted gear.
Not necessarily, but it depends on what is alleged to be the problem. As I said, I'm not against accuracy being removed wholesale since a binary "get X stat minimum" is obnoxious.You really think it doesn't deserve a change anywhere?
However, the components of your argument are/were off-base. You first assumed that the only purpose for acc is Coil, creating an arbitrary link along the lines of "DL is required for Coil only".
Second, you seem to be very fixated on Darklight for some unknown reason. If you're saying that Darklight has too few non-acc options for players who choose not to do Coil (or simply to mix and match pieces in general), and that Primals need higher acc requirements (less than Coil) that's one thing.
However, complaining that "Darklight has accuracy!" is irrelevant.
It's not random and arbitrary. It's based on the mob level. Higher level mobs and higher-tier content require more acc. That's pretty logical. Not necessarily perfect game design by any stretch, but it is coherent and legitimate.I just can't set my mind on why it's a random arbitrary number there without any sense of progression gearwise.
This is delusional. i90 has as much accuracy as i70. It's all over the place -- and for same slots with the same priority, i90 has more raw acc than i70 gear.Very rarely will i90 will have more accuracy which is just contradictory to progress.
I'm sitting here on my DRG with mostly i90 gear at 502 accuracy, and I'm trying to reduce it. I can't even upgrade my belt from Allagan to BiS Myth because it will increase my accuracy.
Last edited by EasymodeX; 11-14-2013 at 01:36 AM.
While I may not be sure on turn 5(I've never missed with 472 acc and 50+ attempts), I can tell you you're wrong on Odin. You miss so many attacks on him because of lag, a missed attack does not give you back tp or mana like it does on him. It just does not register that you even used the attack at all due to the mob ontop of him, an attack that does not register will not use tp/mp which is why you are constantly capped even when you're spamming attacks.Uh, no?
ACC is based on mob level. Turn 1-4 has been estimated at 472 acc to cap. Turn 5 is higher acc to cap. Odin is even higher Acc. Ever wonder why it's hard to get gold on the guy? Miss miss miss miss miss miss miss miss. That's literally the first thing I noticed when I attacked Odin -- and I had almost 480 acc at the time. Now I have 502 acc because my current itemization sucks, and I'm pretty sure I still got a miss or two the last time I attacked him.
Wonder what level the X-primals will be. 57? 59? How about Turn 6-10? Level 60?
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