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You do realize that the difference between 500 acc and the cap(s) in Coil are basically 1 item ... right?

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You do realize that the difference between 500 acc and the cap(s) in Coil are basically 1 item ... right?
That is incorrect. Easymodex
You could go ahead and feel comfortable in a sloppy system but we know it's a hinderance.
Please, leave a constructive comment instead of judging what I said. Otherwise, your input is same as nothing.
To clarify, it would be one big piece with 0 accuracy, like chest or legs, or weapon.
@ Keevee
I am aware of that, but your ACC cap is very, very low as compared to DoW, you have to admit that. Making it easier for itemization (being able to pick less items with ACC)
Correct me if I'm mistaken but DoW has to pick 8 pieces with ACC including the weapon.
Last edited by Alzithe; 11-12-2013 at 10:54 PM.

I am human. Therefore I judge.
::shocke::To clarify, it would be one big piece with 0 accuracy, like chest or legs, or weapon.
It's horrible that you'll be overcap on accuracy for all of 1 week, assuming you randomly threw away all your old gear.
::world's smallest violin::
What will you ever do?
Somehow it seems like more DoW gear ends up having accuracy to compensate!Correct me if I'm mistaken but DoW has to pick 8 pieces with ACC including the weapon.
Well-played, SE, well-played.
You missed the point, and probably I missed the wording, the problem is not the stat itself it's the implementation.I am human. Therefore I judge.
::shocke::
It's horrible that you'll be overcap on accuracy for all of 1 week, assuming you randomly threw away all your old gear.
::world's smallest violin::
What will you ever do?
Somehow it seems like more DoW gear ends up having accuracy to compensate!
Well-played, SE, well-played.
As it is, there's only 1 build people can make out of their 90 gear (mainly DoW) because of how accuracy is set.
This makes it so you can have less interchange-able items producing less variety. End result everybody will end up with exactly the same gear, exactly same stats, everything the same. And I don't think that's the purpose when having choices.
If SE wants to make endgame gear to be the same for all why not just make allagan and myth identical? I mean, having gear that you can't use at all it's kind of... dumb?
I'm not arguing with you but I think you're missing my point. Accuracy just seems badly implemented don't you think? i70 having more than i90? Why is that? My current dream set has the correct amount of accuracy and I know it'll take me 9 more weeks to get, meaning I can play with the current system but does it really feel this system is okay with you as it is?
Our ACC cap(minus SMN pet) is about minus the accuracy on relic weapons. That is, the cap is 430-435. Bard+1 has 37 Accuracy.


He's right, dude. Accuracy is relevant to only one remote corner of the whole game. It's a mystery why they bothered to include it at all.
If intelligently implemented, it creates a tension between how often you hit vs. how hard you hit. Accuracy should be another opportunity cost we use to evaluate gear. But in FFXIV it's useless until the very end, and pretty nonsensical. I mean, why does ilvl70 have so much ACC if it wasn't even intended for the ilvl90 content we're doing now?
Last edited by Almalexia; 11-13-2013 at 04:09 PM.
It's best not to bother trying to understand the logic of someone who tries to pass his understanding of mediocre stats for other classes off as the best thing ever for them as he's done in other threads(his SS arguments for bards for one). Accuracy on the other hand just seems like one of those things that they threw in at the last second and told people they need it to hit things in the hardest dungeon as a way to try and limit progression in said dungeon. There's a reason why WoW is getting rid of it in their next expac, it's one thing if it's fun to gear around it and it offers some real gameplay value, it's another thing when it becomes a requirement that all dps and tanks have it or they become worthless.
If they want to do higher raids like this where you need more and more to be able to always hit then ok that's somewhat fine, but if they only require the current amount until the level cap is raised then it's one of those things where you ask why did they even bother adding this when the cap never changes and it's easier and easier to obtain.
Last edited by Pellegri; 11-13-2013 at 04:15 PM.
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