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  1. #1
    Player
    Alzithe's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Zephyr Reaper
    World
    Behemoth
    Main Class
    Archer Lv 50
    It's not a complaint. It's just that as is, it diminishes gear variety, forces players into very specific gear builds and doesn't motivate gear progression. I think it's a subject that should come to light and thus I made this thread. Since accuracy is insignificant until coil players don't really see it as a hassle until it restricts items you can get.
    Ex. In an all i90 gear set fir bard, you can't take the allagan chest, the pants, the gloves, the weapon, earrings, bracelet. You just can't otherwise miss chances will go about hurting your dps. As the system is made, 1 primary stat outweighs the secondary so you just can't mix i70 with i90 (assuming you can get full 90) to use the gear mentioned above.
    In conclusion, the mentioned gear above just serves as temporary upgrade and will never make it into a whole set
    (0)

  2. #2
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I don't have a huge issue with the current system, that said the entire point of itemizatio on pld is to hit the acc cap in as few pieces as possible while maximizing parry. The fact that the options exist is kinda nifty, but it does mean that given the rng factor in loot, upgrading can be very tricky (any pld getting allagan legs as their first drop is pretty heavily hamstringed compared to one getting acessories or really any other piece).

    I also don't think the OP is as QQ as they come off/have been accused of. There is a difference between a dedicated player genuinely thinking a game mechanic could be improved, and blinding QQ'ing cus they feel personally hampered (usually because x is too hard omg).

    I kinda think the OP has a point. Acc should be based off iLvl. (either as a hidden calculation or a fifth stat). This would also solve scholar's energy drain problems (they have no access to accuracy, and yet a core mechanic of the class is based off this stat).

    Also, just cus the current system works or is better for some classes than otehrs doesn't mean it couldn't be improved.
    (2)

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    i90 gear has plenty of accuracy options.

    Min/maxing will always lead to a single-ish BiS list.

    ... the end.
    (0)

  4. #4
    Player
    Alzithe's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Zephyr Reaper
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    i90 gear has plenty of accuracy options.

    Min/maxing will always lead to a single-ish BiS list.

    ... the end.
    That's partially true. Some players might want to get crit/det while others might want crit/SS or SS/det or mix their gear.
    This is called diversity and it's usually good, making things less stale. As it is, people are FORCED to be the same which leads to staleness.
    For some classes it has more options than others, but as it is, it's restricting. It doesn't take rocket science to figure the build you must get to add up the accuracy but just makes the process of getting it extra tedious and very, very linear.
    Wouldn't you like it if accuracy was actually a relevant stat that you look forward to raising other than just wall?
    (0)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alzithe View Post
    Some players might want to get crit/det while others might want crit/SS or SS/det or mix their gear.
    No I insist, all players basically have a fixed target of stats, and exactly 1 combination of gear will match that target.

    Accuracy is no different than Skill Speed -- by and large people try to avoid it.

    If you have a greater concern about itemization in general (only two sets of gear with fixed stats, no flexibility to cut stats that are weaker, availability of certain acc-affecting slots no sooner than Turn 5), sure feel free to complain about it. Lots of people have various degrees of problems with the general constraints imposed by the current system (even though the current system is no better/worse than almost any other MMO out there).

    However, attention to accuracy in particular is misguided particularly when complaining that DL has "a lot" and i90 has "too little", because that latter half of that statement is completely false, and the former is /shrug since you can get crafted to adjust if necessary.

    However, if you are saying that any stat with the design of having a minimum mandatory threshold is undesireable, then that works I suppose. In which case, though, you're suggesting to do away with accuracy altogether, because class mechanics cannot deal with other non-"100%" forms of accuracy calculation.
    (1)

  6. #6
    Player
    Alzithe's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Zephyr Reaper
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    post
    You got me wrong, I think.
    I don't mind that accuracy is "a minimum mandatory threshold" but the only place you'll need it for is coil. Prior to that you can very well ignore it. There's no tiers with accuracy so devs just throw it off as a stat that you must reach because... ??? This means all content after coil 5 will have the exact same ACC cap and so on. There's no progression with ACC, it's not like "I'll finally stop using ACC food because I got an upgrade" it's backwards actually in some cases.
    I propose you this, what if the current content had it's own accuracy caps (respective to the ilvl needed) and that all gear gave it, just that higher lvl gear has more accuracy. So all the accuracy is distributed among all pieces of armor equally.
    As it is, it's just "okay, this allagan/AF+1 piece is crap" and it's just discarded into oblivion, maybe just there for future vanity.
    Consequence would be that the content actually reflects the ilevel of the instance/dungeon/ect and pieces would be even more interchangeable.
    It's not a hard task, needs some number balancing but if you're happy by everything being homogenenous then I'd see why you're highly against this.
    (0)
    Last edited by Alzithe; 11-13-2013 at 08:28 AM.

  7. #7
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alzithe View Post
    There's no tiers with accuracy so devs just throw it off as a stat that you must reach because... ??? This means all content after coil 5 will have the exact same ACC cap and so on. There's no progression with ACC, it's not like "I'll finally stop using ACC food because I got an upgrade" it's backwards actually in some cases.
    Uh, no?

    ACC is based on mob level. Turn 1-4 has been estimated at 472 acc to cap. Turn 5 is higher acc to cap. Odin is even higher Acc. Ever wonder why it's hard to get gold on the guy? Miss miss miss miss miss miss miss miss. That's literally the first thing I noticed when I attacked Odin -- and I had almost 480 acc at the time. Now I have 502 acc because my current itemization sucks, and I'm pretty sure I still got a miss or two the last time I attacked him.

    Wonder what level the X-primals will be. 57? 59? How about Turn 6-10? Level 60?
    (0)

  8. #8
    Player
    Nuffy's Avatar
    Join Date
    Oct 2013
    Posts
    95
    Character
    Nuffy Chan
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    i90 gear has plenty of accuracy options.

    Min/maxing will always lead to a single-ish BiS list.

    ... the end.
    Dropping truth bombs all up in this thread. Stop it you're hurting feelings.
    (0)

  9. #9
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    WoW is finally doing away with 4 stats that have been there for years: Hit, Expertise, Parry, Dodge.
    I wonder how long Squenix will remain with this outdated model. They should improve the system instead of copying it.
    (2)

  10. #10
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kalandros View Post
    WoW is finally doing away with 4 stats that have been there for years: Hit, Expertise, Parry, Dodge.
    I wonder how long Squenix will remain with this outdated model. They should improve the system instead of copying it.
    Exactly. It's rather unfortunate that some of these devs helped working on WoW, but don't understand where to change for the better.. Give DPS/healing/tanking stats rather than a zillion stats no one wants.. WoW finally seems to get the point
    (0)

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