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  1. #1
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    Eldaena Vonxandria
    World
    Excalibur
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    Conjurer Lv 90

    [dev1058][dev1030][dev1033] Battle Regimens

    Quote Originally Posted by Akihiko_Matsui View Post
    Battle Regimens

    We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.
    Well, this is cause for unease. I really feel to make combat more enjoyable is to enhance this portion of it.

    What are some of your ideas for it? This is just a thread I wanted to start brainstorming about how they should go about reworking these. I will post my own thoughts and suggestions here as well.

    I'll make a collection of these ideas on the first post as they are made that I feel are worth mention alongside my own thoughts.

    Please feel free to comment, add, like, etc. =)


    Ideas:

    1) Introduction of some form of Limit Break (possibly stack-able with other breaks)

    2) Different regimens formed due to different combat factors such as:
    2a) Combination of different class abilities
    2b) Number of abilities in a chain/stack
    2c) Amount of TP/MP consumption (stronger abilities/magic causing more damage, etc)
    2d) Mob type (think FFX with magical beasts or hard shelled ones)
    2e) Targeted portion of mobs for incapacitation (Implementation of noticeable pop up or a physical change on the mob model indicating incapacitation.)

    3) A prompt for the regimens as the abilities become available for them

    (Example: Instead of hitting a button, stacking an ability or spell, and waiting for everyone else before releasing it manually; everyone needs to press the button for the regimen, then once all that are eligible for that regimen have selected, the regimen is automatically performed. Depending on the group, abilities equipped, mob type, etc...different regimens would be available to use. By pressing this button however, it does not stop you from continuing combat before the regimen is performed. However, if conditions alter before all have selected the button, the regimen will fail. Factors such as: Lack of TP, Lack of MP, Party Member Death, etc could cause the Regimen to fail. All conditions must be met, but if they are not it doesn't alter the fight too much because people are not waiting around for people to stack their abilities like the current system.)

    4) Visual effects for each regimen that make them unique looking

    5) Combinations that characterize both melee & magic, melee & melee, and magic & magic varieties

    7) Possibilities of regimens that not only effect the enemy, but could detriment or enhance the party's position in combat

    (Example: A powerful regimen that levels the mob, but leaves players bound for a short time, or a less potent regimen on the enemy, but grants a boost or buff to the party.)
    (2)
    Last edited by Eldaena; 05-24-2011 at 07:08 AM.

  2. #2
    Player
    Issachar's Avatar
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    Astraea Starsong
    World
    Alpha
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    Gladiator Lv 100
    Pretty solid ideas, but at the same time, there's no real need to make the new BR needlessly complex (like amount of TP/MP used when factoring in other things besides damage.) You're on the right track, but keep in mind that a puzzle with too many pieces is likely to be passed over for an easier puzzle.

    Anyways, I can understand why it got put in a lower priority brackes. BR, in itself, is functional and valid as-is. Other stuff that is genuinely broken (like Farshot) or moot (like party strategy and roles) should be focused on first.

    Anyways, +1'd.
    (0)

  3. #3
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Conjurer Lv 90
    Quote Originally Posted by Issachar View Post
    Pretty solid ideas, but at the same time, there's no real need to make the new BR needlessly complex (like amount of TP/MP used when factoring in other things besides damage.) You're on the right track, but keep in mind that a puzzle with too many pieces is likely to be passed over for an easier puzzle.

    Anyways, I can understand why it got put in a lower priority brackes. BR, in itself, is functional and valid as-is. Other stuff that is genuinely broken (like Farshot) or moot (like party strategy and roles) should be focused on first.

    Anyways, +1'd.
    Well what I meant for things like TP and MP consumption is when a weaponskill takes like all TP or 2000 or so. Then with magic like ancient magic or shadowsear or something. More powerful abilities used for a regimen makes overall more powerful regimens? =p I guess I should have worded it better.
    (0)

  4. #4
    Player
    Issachar's Avatar
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    Astraea Starsong
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    Alpha
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    Gladiator Lv 100
    Quote Originally Posted by Eldaena View Post
    Well what I meant for things like TP and MP consumption is when a weaponskill takes like all TP or 2000 or so. Then with magic like ancient magic or shadowsear or something. More powerful abilities used for a regimen makes overall more powerful regimens? =p I guess I should have worded it better.
    Kinda like how it is at the moment when you use Doomspike II at 3000TP instead of 2000TP. I get what you mean now, though.
    (0)

  5. #5
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Quote Originally Posted by Issachar View Post
    Kinda like how it is at the moment when you use Doomspike II at 3000TP instead of 2000TP. I get what you mean now, though.
    Right. ^-^

    I know it's a bit complicated in text, but I think it would be easier to actually see something like this in game. It would just sort of 'make sense' I guess. =p
    (0)

  6. #6
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    I think I hit all the correct dev tags?
    (0)

  7. #7
    Player
    Teknoman's Avatar
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    Teknoman Blade
    World
    Ultros
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    Gladiator Lv 60
    Just a little side note: Please implement some sort of noticeable pop up for incapacitation, or at least change the enemy model to where you know exactly what was incapacitated at the time.
    (2)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #8
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Conjurer Lv 90
    Quote Originally Posted by Teknoman View Post
    Just a little side note: Please implement some sort of noticeable pop up for incapacitation, or at least change the enemy model to where you know exactly what was incapacitated at the time.
    Added. ^-^ Thanks for your thoughts.
    (0)

  9. #9
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Excalibur
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    Conjurer Lv 90
    When I speak of visual effects for each specific regimen, I mean I would like things that are similar to the opening movie battle sequence with the Marlboro. Having a conjurer cast fire II and an archer casting puncture II, or something to that extent, causing a sequence with a flaming arrow. It would really make players feel more immersed and involved in combat together with things like this.
    (1)

  10. #10
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Conjurer Lv 90
    I didn't play final fantasy xi, but was it true that the 'limit breaks' of that game were 2hour long abilities? What sort of abilities were they?
    (0)

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