Quote Originally Posted by Shiyo View Post
The armory system does NOT work properly in this games current end game model, this needs adjusting. I'm glad there's more threads on this issue, but let's keep it all in the same place please? Makes it easier for SE to read our feedback, and it's what the Jp do.

I suggest this thread here: http://forum.square-enix.com/ffxiv/t...ory-job-system.

The OP's concern is a huge one, and I'm glad more and more people are realizing this. This issue NEEDS to be taken care of by SE, and we need to make them aware of this huge glaring issue making the game a lot less fun and boring for many players. A lot of my friends quit over this issue, and I see more and more people getting angry over it. It's not fun being restricted to how much you play a game you're paying monthly for per week, no matter what you say.
Ya, i've read it, and commented I believe, but that was back before I got to this point. I don't think an additional thread is hurting anything, as they are just as likely to notice if they see the same post over and over, as they would by seeing 1 post with 1000+ comments, but I completely agree with everything your post said. Extreme Primals and CT (esp since its ilvl80) are only going to work for a few weeks at best. 4 bosses a week is kinda on the low side, when you have raids (In the game that should not be named) that have 8-14 (guess) bosses in a single instance. It also doesn't help that the T1,T2,T4 bosses are pretty easy, and WTF is T3, other than a waste of time that can be skipped and no loot at the end? Why is it even in game?