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  1. #29
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I'm personally hoping that they implement a branching progression system eventually with a new expansion down the line. Something along the lines where players must work for 5 different but equal sets of gear that work for a unique set of dungeons/raids.

    The easiest way to imaging this is using the resistance as an overall gear check.

    The trail could go like this:
    Hit Lvl 50
    v
    Entry Level Dungeons
    v
    Entry Fire| Entry Lightning|Entry Water| Entry Ice| Entry Wind
    ____v____|_____v_______|_____v____|____v___|_____v_____
    Fire Raid | Lightning Raid |Water Raid | Ice Raid | Wind Raid
    v
    Final Raid

    Note: Last boss in each elemental raid will give one different piece of resistance free gear (head/chest/gloves etc.) with a huge stat bonus. These items will be required to progress to the Final Raid.

    The difficulty between the elementals will be relatively the same but the time to progress through them will be enough where it's not possible to focus on all of them at the same time. Different companies will priorities different dungeons at first and uniqueness will spawn then fade as the expansion progresses in it's life span.
    (0)
    Last edited by Codek; 11-14-2013 at 05:00 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.