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  1. #1
    Player
    Hitaru's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Hitaru Terosa
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    I never meant to dis CT or anything. But with this design logic that place will be a dead zone before it even proven to be worth the effort the dev has thrown in there. And I think Yoshi mentioned in TGS that content will be altering between BC and CT. If the order is reversed and we start with CT, it would make much better sense. Worst case 2 adjacent content will be side grade. Now it is taking a step back every other patch.

    FFXI had its issue with too many gear, but at least it is one of the kind system that give old gear value thus extended the game's life. I am not sure how many of you guys remember the elemental obis in sea. On the look of it, it is garbge and very situational. But it is one of the must have item from CoP and people constantly go back to sea just farm organ for those. That what some special gear will do to the game, it extends content life, more bang for the bucks for the dev.
    (1)

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Hitaru View Post
    [...] If the order is reversed and we start with CT, it would make much better sense. Worst case 2 adjacent content will be side grade. Now it is taking a step back every other patch. [...]
    The trick is though is that we were supposed to start with CT, and once it's implemented, that's how anyone who hasn't reached that point in the game yet will progress, with CT first in order to gear up for BC instead of having to rely soley on myth grinding. BC isn't going to be the next step, because CT IS first, then BC, so it will be CT again. It will appear as though CT gets two patches in a row, but only because the first one is due to the dungeon having been postponed to be worked on.

    It was meant to be there at launch; its inclusion in patch 2.1 isn't an addition, it's SE completing a link of the end game chain that's been missing since day 1. Not sure if that last available turn in the coil is still bugged at the end, but I would wager that that bug being fixed is the only new thing we'd see in BC before CT gets its next level in 2.2, or 2.3, or whatever.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer