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  1. #1
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    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    You can rest assured knowing that we're looking into this, and other venues, that will increase our ability to gather useful feedback from the community.
    Hmmm, considering the fan negativity regarding the perception that "we'll look into it" is a non-answer, I would suggest the following:

    For the next Q&A, just let the devs pick and choose 4-5 questions themselves that they think are good questions. Questions that they know they can give a good answer to, accompanied with lots of details and discussion in how the devs approach their design decisions.


    Right now, we have a large quantity of dev feedback, but arguably low quality.

    I think the fanbase would be happier if you instead had a low quantity of dev feedback, but that each answer is long and substantial.
    (7)

  2. #2
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    Quote Originally Posted by Rentahamster View Post
    Hmmm, considering the fan negativity regarding the perception that "we'll look into it" is a non-answer, I would suggest the following:

    For the next Q&A, just let the devs pick and choose 4-5 questions themselves that they think are good questions. Questions that they know they can give a good answer to, accompanied with lots of details and discussion in how the devs approach their design decisions.


    Right now, we have a large quantity of dev feedback, but arguably low quality.

    I think the fanbase would be happier if you instead had a low quantity of dev feedback, but that each answer is long and substantial.
    ^this.

    Even after reading the 2nd part of the Q&A I can't help but feel the devs are thinking of the gathering classes as afterthoughts. I mean all they really seem to be concerned with is tweaking and balancing and more then that is because of the impact on crafting and economy. The fact that they are not really considering ways to make gathering a more important aspect of the game is sad as they original said the gathering classes would be just as important as the rest of the classes and that was something I was looking forward to as every other MMO has gathering as just a afterthought.

    In all honest alot of the stuff should not be we will look into it or we will take it into consideration. Stuff like adding mining nodes in MINES should be "We are doing that" doesn't matter when but it's not something to consider it's common sense and should be answered as such and many of the questions work out this way. Fact is a good chunk of what was asked will end up in the game and the devs know it but they answer it in such a way that annoys everyone including myself.
    (0)
    Don't make me angry or I shall cut down all the trees and laugh as you can't breath!!!

  3. #3
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    I think the fanbase would be happier if you instead had a low quantity of dev feedback, but that each answer is long and substantial.
    To be fair to SE, didn't they try that already with Letters From The Producer and the Akihiko Matsui Battle Blueprint?? They have lots of substance, but are only presented every 3 weeks or so.
    (1)

  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by Sorel View Post
    To be fair to SE, didn't they try that already with Letters From The Producer and the Akihiko Matsui Battle Blueprint?? They have lots of substance, but are only presented every 3 weeks or so.
    Producer letters talk about what Yoshi wants to talk about. A Q&A with detailed answers would be addressing directly the points we want to know about.
    (0)

  5. #5
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    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Quote Originally Posted by Rentahamster View Post
    Hmmm, considering the fan negativity regarding the perception that "we'll look into it" is a non-answer, I would suggest the following:

    For the next Q&A, just let the devs pick and choose 4-5 questions themselves that they think are good questions. Questions that they know they can give a good answer to, accompanied with lots of details and discussion in how the devs approach their design decisions.


    Right now, we have a large quantity of dev feedback, but arguably low quality.

    I think the fanbase would be happier if you instead had a low quantity of dev feedback, but that each answer is long and substantial.
    Hi Renta,

    I think even if the devs only chose 4 - 5 questions, we'd still get limited answers.

    I'd rather have our questions be acknowledged, even with a seemingly cursory response like how most of them were answered. At least all of our Questions were *read* by someone on the Development Team and they had to think of some response for it.

    What may be a "we'll consider it" response, may prove to inspire them when Gathering does become a priority. They may forget where the idea came from, but if later down the line, the Design Team starts addressing Gathering, and one of our ideas (that they read from this Q&A) helps them make improvements to DoL, then it's a win, I think.

    If it was due to the Developers running out of time (because there were too many questions and they got impatient), then sure, fewer questions. But I'm getting the feeling it's because they're all focused on Core Combat / Raid Dungeons / Grand Companies right now.
    (0)