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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    In order to improve SP gain above rank 40, could gathering leves be given star ratings that would adjust to difficulty, via adding hostile spawns around nodes, and the rank difficulty of the node?
    This can make eluder abilities and escorts/team play more valuable.

    In order to improve SP gain above rank 40, could gathering leves be more effectively linked, so that more people = more items to gather in the leve and possibly... shared SP gain?
    Quite frankly the link/share option, although available, is broken for DoL and needs a full revamp.

    Can there be a feature gatherers can purchase with guild marks to scan for harvesting, quarrying, and spearfishing nodes?
    Can the stats or quality of offhand tools ever allow improved item targeting or aiming?
    It is presently extremely random for aim or success. at R40+ Botanist I still frequently miss even on grade 1 harvesting.

    Can a high-rank dairy food be implemented for perception boost?
    Highest perception food is rank 20-ish blue cheese which is so basic that it can be purchased from a vendor.

    Can a larger variety of output, gathering and perception gear be implemented to allow DoL to stack stats more effectively based on "favors" and "requires" functionality?
    To add challenge to this, some components may require outside support, such as the Mosshorn Scalemail requiring NM drop and high- level crafting to create.
    To that end...

    Could the stats on this Mosshorn Scalemail be rebalanced to benefit gatherers?
    It has a very niche functionality as it is right now, so people simply do not consider mosshorn a worthwhile Notorious Monster. Making the piece of significant benefit to gatherers (i.e. better than linen coatee or tarred leather jerkin) would indirectly make Mosshorn far more competitive of a target.
    (5)
    Last edited by Duuude007; 06-01-2011 at 01:32 PM.

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Quote Originally Posted by Duuude007 View Post
    My name sounds "trippy" but these are some of the greatest words of wisdom yet.
    May I request a second like button? I have two thumbs and just giving this man one does NOT do his post justice.

    Listen. To this. Man.

    Man, almost feel like reposting him on a quote just to make sure everyone read it. Everyone.
    (0)
    Last edited by Lionix; 06-01-2011 at 05:56 PM. Reason: I'm trippier, I used "this" for a plural.

  3. 06-01-2011 01:12 PM

  4. #4
    Player
    uzu's Avatar
    Join Date
    Mar 2011
    Location
    uldah
    Posts
    45
    Character
    Uzu Mata
    World
    Excalibur
    Main Class
    Rogue Lv 80
    Gathering Abilities and future :

    Will Chocobo digging ever be implemented into the gathering ?
    Currently you have sneak skills that only allow you to pass one enemy of a certain kind of enemies. Will Beastkin Eluder or Seedkin Eluder ever be adjusted?
    Currently for botanist and miner we have skills that say increased chance at certain crystals i.e Byregot's Ward but these skills do not provide us with crystals at all. Are these skills mislabeled or is there plans to readjust them?
    Gathering quests when?
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    119
    What are the effects of attributes on gathering?
    For my next question I think it would be a good idea for me first to give some reference to the question. I am unsure how many people are aware of this technique since I see few people actually do it. With the current game mechanics it is possibly to keep up a node indefinitely by cycling through four nodes instead of three. I like to call this the 4 node trick. With this trick you don't even have to gather. All you have to do is open up the gather mini game and back out. If you do that on four nodes it will reset the first node. This also means you don't have to completely finish gathering from a node thus never exhausting it. This also makes it extremely convenient when your targeting specific items. So this brings me to my question,

    Is what I call the four node trick intentional?
    (1)
    http://xivpads.com/?tragicnate

  6. #6
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Any plans for a visual/text indicator for when you're in gathering fatigue?
    10 characters.
    (0)

  7. 06-01-2011 01:39 PM

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    57
    Questions:

    Why are there up to grade 10 fishing spots and only grade 5 for mining and botanist? Do you realize that fishing can be much faster to rank up than mining/botanist?
    Some fieldcraft leves make you run a ridiculous amount of distance from camp! Is that really necessary? The challenge in the leve should be in successfully gathering the items, not having to make us run thousands of yalms
    A lot of gathering nodes are located near NMs! Any plans to fix this?
    That's it for now
    (0)

  9. #9
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    rather than go through all the questions posted ill just post my questions. Any duplicates I am sorry for the people going through these.

    Any plan to remove Gathering Fatigue? If not is there anything to be done about the loss of sp during this process
    Any plans for Group Activites? either gatherer with gatherers or any other mix of classes
    Will we see nodes for mining and botany go past 5 in the future? as getting sp past rank 43 is really really slow compared to other classes who all have things they can grind on up to at least rank 50
    with the new job based system will gathering classes be seeing any changes with it?
    space is a serious issue with gathering classes especially with 4 times every single type of item, any chance to alleviate this issue? either with extra bag space for gathering classes or removing +1/2 mats
    (0)
    Last edited by Eruantien; 06-01-2011 at 04:20 PM.

  10. #10
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    You can currently get multiple types of wood from a single tree. This makes no sense at all - would it be possible to simply add multiple types of trees to an area and have each tree contain different types of wood?
    Following on from the above - why can I get wood from a cactus!? Eorzea is pretty weird.
    Adding text to make up ten characters.
    (1)
    doop doop

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