- Reason
- Vulgarity without adding content to the discussion.
Player

Question: Will we be able to get a solid concrete answer any time soon to any of the listed questions? And no, "We'll look into it", "We'll take that in consideration", and other variations thereof are not valid answers to this question. I want a straight up "No, we haven't thought of that, and we don't really care about it at the moment" than a run-around answer. Even straight out silence would be better, since it shows you're fully apathetic than trying but failing at trying to hid that you don't really want to answer the question.

Good to know they at least have some intentions along this line, I'd definitely like something like that! Also, we got plenty of answers - they may just be cursory, but they are answers. It is a Q&A, they are never the most detailed things from my experience.We do have something in mind, but we have not yet fleshed out the details.Are there any plans to implement personal fields, fishing tanks, or mining deposits specifically for gatherers?
We do have something in mind, but we have not yet fleshed out the details.As a Botanist, I would like to be able to grow my own plants and even set up my own personal garden. Are there any plans to implement this?
As others have said, some of us do play purely because we enjoy Gathering or Crafting, that isn't limited to purely getting the stuff, but involves the market and selling of goods as well, along with the knowledge that your goods go on to make things that others use in the future. If I was doing this purely for the 'ph4t l3wts' I'd be playing something else!
Anyone played Recettear? I picked that up off Steam, and it is great fun hehe - I wish players could own *proper* stalls etc for selling, that would at least make the Retainers more interesting rather than standing around.


Is it possible that maybe ... just maybe ... we can take the Development Team at their word??
When they say "We'll take it into consideration", they really never thought of that question before and have to discuss it among themselves or with Naoki Yoshida before they can answer if they'll do it or not.
If they were to simply answer "No", then they are closing the door to an idea simply because they themselves never considered it. I don't think we want that that, do we?
If they were to simply answer "Yes", then they are promising to deliver something that they have not planned, balanced, or determined the cost of, let alone the effect it will have on the game as a whole. Do we really want the Development Team to go back to implementing things they have not completely thought through (e.g. Parley, Holiday Bells, Market Wards)??
This version of the Development Team led by Naoki Yoshida is very deliberate in their actions. They will not be rushed into things like the last team was. Nor will they promise things they don't know they can deliver. At the same time, they are not closed to outside ideas (unlike Hiromichi Tanaka).

complaining isn't going to do any one any good, how about constructive complaining look at what I did with my frustration:
"if its going to be like this then we gathering classes might as well break off all contact with battle! as it stand will fade into the background. (they don't need us anyways they got NM drops) What is its going to take to get gatherers real content? So from now on until the real content comes that isn't only adjustments, SP, Nodes again and again... maybe the idea of separation might be needed FFXIV, Becomes all it can be that's what gathering could striving to be. I chose FFXIV because it was different from the others and DoL interested me not only the gathering part and even then after starting playing its gathering wasn't all that bad, in fact it as okay but not great so maybe in the future something amazing would happen.... but if its going down that path I might as well say it now and go out with a Bang! Don!. SO
Here's a quick list of things possibly in need to stand on our own as "Independent Gatherers". maybe I'm wrong but currently from whats been said it looking pretty dark down the road ahead. *edit *I do apologize for this I don't usual vent and its an mess of thoughts.
- say NO to support of dow/dom, cut all ties if need be
- All DoL have main stories, quests, mini-quests, guildleves, jobs, and lots more nodes added independently
-All trees has a node somewhere, even if hidden.
-make our own gathering/crafts for ourselves and friends
-Class get specification settings so any tool no matter if changed to sword etc work as gathering purpose but differently; weird idea
-gathering and crafting is a must! and much more
large gathering community are formed
-Play as a true native of Eorzea - camp in the wild for days on end, live off the eorzea and provide for yourself, not continuously going back to cities.
-retainer, path companion, npcs, aldgoats lol find/follow you
- choice to start living in caves, forests, river-huts
-Monster can be gathered from as to; True Hunting; Traps
-Farming and Livestock
-Beasts have gathering spots on there bodies
-Gathering Only Areas: only gatherers of required rank can enter that area
-Gathering Only Type Beast: specific monsters set for gathering purposes
-Gathering Type Beast: Once gathered from they; disappear, regrow parts,
-Gatherers Gear: colorful greens and browns leafs-like attire, shoe, hats, etc.
-True Gathering: mining, chopping, fishing and that's the limit, more freedoms to DoL add Dive in all Waters, Climb Trees, Dig Holes, keep adding more that can be done.
-More Better Tools
-(EVENT) Seasonal Harvest Festivals : at each time; spring, summer, fall, winter, or mixed sometimes. an event for gathering materials only found at that time.
-(Daily Event) Special Time: a random times, at random locations and with random NPC or monster interactions during the day hidden area will open for gathering
-Monster Interactions: (Nothing like battles at all), when encountering/engaging monsters DoL act as such: with emotes, gear colors, foods eaten.
-talking to and ask NPCs that are the same class to find hidden information and quests more about the class.
-information desk that links gatherers to get information that links web and in-game
-Botanists climb trees,
-Talk to beasts and the trees
-Miner can dig into mountains, excavate raw jewels (diamonds, gold, etc ).
-Fisher dive into the seas seeing even rarer fish
-Water attributes is associated with Fishers, the stronger (points) the better it becomes.
-Air attributes is associated with Botanists, the stronger (points) the better it becomes.
-Earth attributes is associated with Miners, the stronger (points) the better it becomes.
-Greenhouse as a meeting spot, and relaxation zone.
-The Echo, lets players share and understand what the last person did while gathering.
-Gather offerings to the 12 Gods/Goddess, hard
-learn/understand the woods even more while on a gathering tasks
-When gathering something amazing happens
-When gathering something dangerous happens
-SP rises and falls depending on abilities used and other factors
-more abilities at least 50
-more items
-gathering speed buffs
-gathering mini-game become really fun
-? a question-marks pop-ups when something unknown happens (like an material that shouldn't be there, example: a boot in a tree)
-?! this happens when the character/player discovers something strange (check it out why don't you...)
-?! this happens when danger approach you (
-mysteries paths open up all of a sudden random
- monster follow players, protection or hate grrr
- cute noises, more graphical effects and
- lots at least 10 more special glowing-ball in an gathering area
-gathering can use secondary tool only if they want
-special requirement in ranks would be needed even a rank 10up, something not just anyone can do gain it.
I don't hate the Q&A in general its great to know things and not everything was bad in fact there was a few that as good, the only problem is the direction, just adding activities changes nothing, the core of things stay the same. Independent Gatherers could possible change things, Support for Battle sounds so wrong it taking the usual route that can't be helped as its the current way of things.
Last edited by Dras6fin; 06-10-2011 at 08:58 PM.
"It's The Journey that is important, The Destination is Not that important."

Question -Even though feathers have low value as an item, they are rare and difficult to obtain. Did the developers do this intentionally?
Answer - We'll take it into consideration.
I'm not sure if it's a language barrier or what, but this is a yes or no question. However good job on this latest batch of Q&A's
Last edited by twinkles; 06-10-2011 at 08:02 PM.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

I'm starting to see what you are talking about Xenor, until now I couldn't tell if you liked or hated gathering DoL.
1: Truly believe " we take it into consideration" and "its not in the plans" really meaning "Anything is still possible..."
2: Ask the Devs if Gathering Classes (Crafter Classes as well) could cut all ties with Battle in general, then Forging our own path. With gathering/crafting and fighters/mages. We could gather/craft the world new again, its possible think of the possibilities.
3: Ask for separate content each; battle for battle . magic for magic. crafter for crafter. gather for gather. thought we maybe come apart, in the end we still need each other to complete our goals. just like RL.
4: Hope the devs got the message/learned from this Q&A, "More is always better".
5: Quit or Stop playing for awhile
Maybe its still be too soon to tell what is what and maybe I've lost sight of things... but seriously this issue has got me worried I haven't sleep at all.
"Even if you prepared for the worst outcome it still isn't easy to see it happen"
Last edited by Dras6fin; 06-17-2011 at 03:03 AM.
"It's The Journey that is important, The Destination is Not that important."



Quality over Quantity...
http://dn.guildwork.com/



Do any of you have any idea how simple it is to make this content? Theres no legitimate bloody excuse for cutting off DoL/H from having their own content This backpedalling BS needs to stop, it's already inconceivable how it takes this long to get anything done after all the engines I've gotten to tear apart.
If they really are having this much difficulty doing anything with the engine they need to scrap the current plans and streamline it. It shouldn't require the skills of an Assembly Wizard to add in a quest or change a static text value.
Last edited by Tiraelina; 06-11-2011 at 06:00 AM.
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