Useless q/a imo



Useless q/a imo
Nice, this answers a lot of questions about DoH, or at least the general direction of it. I'm glad they are letting (requiring) combat focused classes to advance the main story. Something just feels off when there is a huge battle against savage beastmen and just off to the side is some scholarly beastman who would rather parlay with you, ending the conflict right then and there.
I don't know, Doc. I think they answered a lot, but most of the answers were "No."
That's fine, I suppose. But I have to admit I'm disappointed that they're not adding grade 6 nodes. And in fact, they're getting rid of the only grade 6+ nodes currently in existence. That's a step backwards. We need more content -- especially higher level content -- not less.
Although I am curious why they didn't answer the question whether they're going to add a visual indicator to show when you've hit gathering fatigue. They're obviously willing to say, "We'll look into it." Why wouldn't they at least say that?


"We'll look into it" is SE's "working as intended". Aha, anyone get it ;v?
"We'll look into it" was the answer to "Will we see a 3rd set of artifact armor?" in a FFXI Q&A.
Guess what happened?
http://www.playonline.com/ff11us/addon/index.html
It was a good Q&A and yes lots were answered and if any other company said "We'll take it into consideration" people won't take the negative context of it even though it literally means it's being considered or analyzed (looking into it.) Then again it's always easier to be negative even though it takes more work to be as such.
Please don't do this. There are already way too many random button presses required to do simple tasks. It already takes at least 6 button presses to do one gathering attempt. Players can already clear their inventory more efficiently without slowing everyone down. Gathering should be streamlined, not bulked up with more unnecessary button presses.Could a pop up be added after harvesting an item requesting "Would you like to keep this?" or "Toss it out"?
We'll take it into consideration.
Can you please check on this answer again? I can assure you that sitting on a sweet spot still generates random items, no matter what your rank. I'm sure SE knows this. (If they don't, that's bad.) Maybe the intended answer was that sitting on a sweet spot only increases the chances of getting the item, but there's still a chance of getting other items?When I hit a sweet spot I still get random items, why is this?
We believe this may be because certain requirements (such as not being the proper rank) have not been met.

"they didn't answer anything", "waaaaaaaaaahhhhhhhh"I do ask that you please keep in mind the format and style of this Q&A. We received a ton of questions and it'd be difficult to give huge, and in-depth answers to each and every one of them. It may come off kind of cold to have so many similar responses, but that was the style of Q&A we chose to do with such a large volume of questions.
at least we got the chance to participate in a Q&A. Now they need to do one for DoW & DoM.

I'd like the time back I wasted reading this Q/A. At least they're clearly not wasting any resources on gathering classes.
No they didn't.
They clearly stated:
They didn't go into detail or give a real answer as to what MND did since they answered nothing!MND has an effect on gathering.![]()

"The higher the character’s Mind, the more items are gained."
Whether it be a ninja-edit or you didn't read it properly, they have given answers.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






