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  1. #1
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    You also need to remember that ADS gets 20%+ defensive buffs against certain types of damage depending on which nodes you kill to get to him.

    So if you go down the west side, your bards, dragoons, and monks WILL be doing less damage at no fault of their own.
    If you go down the east side, it will be paladin, warrior, black mage, and summoner that take a hit to their damage.

    You don't really need incredible dps to beat turn2.
    If you handle the Rot and don't stand in Laser/Firestream/Ballast/GravityWell, a group averaging DPS doing as low as 120 could still beat the 12 minute enrage.

    Turn4 is where DPS really begins to matter and pretty much everyone needs to be at or above 200dps.
    (0)
    Last edited by Bardo; 11-14-2013 at 03:37 AM.

  2. #2
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Bardo View Post
    You don't really need incredible dps to beat turn2.
    If you handle the Rot and don't stand in Laser/Firestream/Ballast/GravityWell, a group averaging DPS doing as low as 120 could still beat the 12 minute enrage.
    We didn´t fail so far for DPS or HPS issues but it never hurts to know where you are standing. The mainissue is that our raid has to run during the prime time shortening interruption- and evasiontimes by 0.5 seconds. Ppl got better though during yesterdays run.
    (0)