For a Bard in Turn 2, you can forgive a 5% DPS loss for focusing on silences, another 5% for dealing with rot, and then minus x% for however much time they are playing songs in combat.

A percentage of damage due to Flaming Arrow not being counted should also be attributed. E.g. add a few % off-the-cuff for FA.

Final #s for a busy Bard in Turn 2 should be around 160-180 in a progression group. Generally speaking they only need 150 to pass.

A Monk not silencing should be doing a clear 220 with a R+1 and DL.

A DRG should be doing 200.

A WAR and PLD ... who cares? Keep in mind the left (common) path features a 10% slash resist buff on the later parts of the fight. I'd expect to see ~75.

BLM and SMN in that gear level ... dunno, BLM should probably be around 190-200 -- IIRC there is a 10% magic resist on the latter components.

SMN should probably hit 240 combined player + pet.