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  1. #1
    Player
    Gutz's Avatar
    Join Date
    May 2011
    Posts
    11
    Character
    Uify Neptune
    World
    Ragnarok
    Main Class
    Carpenter Lv 65

    Is it possible to make map exploring more difficult?

    After playing ff14 I clearly understand that easy way is not the fun way. When you enter a new world, it should be dark, unknown, super inconvenient, dangerous, then let us explore map ourselves, give us choco, airship, tele in order.

    Is it possible to reset map to darkness and reset monsters route to make it more exciting or at least consider it in new areas?

    This way choco could be more meaningful, can even consider trading maps and marks for gil instead of follow the map and close my eyes walking 30mins without getting any aggro...just a thought
    ---------------------------------------------------------
    oh and cancel some tele spot in wild, also can consider doing something at tele spot to gain access to next area may be? like quest to fight, clean monster on passage, quest to mine, build road to next spot, fishing...hmmmm... etc
    (8)
    Last edited by Gutz; 05-25-2011 at 10:17 PM.

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    do a trip to mor dhona. You'll have all the danger you need. Free oneshot in a small halley comes together
    (0)

  3. #3
    Player
    Gutz's Avatar
    Join Date
    May 2011
    Posts
    11
    Character
    Uify Neptune
    World
    Ragnarok
    Main Class
    Carpenter Lv 65
    Thank you for your advice, think I didn't say it all. I think I should put it as rich content, not just danger. I'm riding on a choco running around, and hay there is a different stone I didn't see yesterday, looks like crystal, let's try mining, hay the tree over there bear fruits today, that's new. Hay after yesterday's raining the river out of reach flood and I can reach now, hay this ancient instrument start to shine under the full moon, think I can use it to craft something. SE try to make everything a job then let's get those jobs all on fields, not just NM mobs...we need all kinds on fields, like mentioned in another post I just read, random mobs, this could be a lot easier, just change a pic or two don't even need to design the AI, but it could make the world changing everyday and can bring ppl together. like one goblin NM love cooking, only cook at 18:00 no rain weather, when he's cooking there would be a bushfire just like in ff11, then party go inside draw him away, cooker check bushfire pop craft window and try to finish it, if you can finish it you get the recipe XD... the kinda^^b..may be I shouldn't post it here....
    (1)

  4. #4
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    At the moment, Eorzea is the most barren, un-inspired and loveless country I've seen in a game for a loooong time. Even the first levels of super mario land (Monochromatic Game Boy) had more color and life to them.
    (4)

  5. #5
    Player
    Gutz's Avatar
    Join Date
    May 2011
    Posts
    11
    Character
    Uify Neptune
    World
    Ragnarok
    Main Class
    Carpenter Lv 65
    I also think other stuff like smithing has to wear unfinished armor, certain kind, and get hit by some monsters, some heavy blows then the armor could be done, like blu, also like goblin digger in 11, some material can only be found by following some mobs. clothcrafts man should collect needles from ppl hit or killed by 1000 needles, not just drop...that's so boring...weather can be strange too, come on it's final fantasy, if you say there would be 1000 knives drop from sky or today's weather forecast is carp rain I would not be surprised
    (0)

  6. #6
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Supposed to have danger added via roaming beast tribes among other things soon...but not sure if that'll be added in 1.18. Really hope so though, along with more enemy diversity in the surrounding areas.

    Quote Originally Posted by Gutz View Post
    I also think other stuff like smithing has to wear unfinished armor, certain kind, and get hit by some monsters, some heavy blows then the armor could be done, like blu, also like goblin digger in 11, some material can only be found by following some mobs. clothcrafts man should collect needles from ppl hit or killed by 1000 needles, not just drop...that's so boring...weather can be strange too, come on it's final fantasy, if you say there would be 1000 knives drop from sky or today's weather forecast is carp rain I would not be surprised
    Eh the weather is usually pretty normal in FF titles...aside from a killer mist here and there.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #7
    Player
    Gutz's Avatar
    Join Date
    May 2011
    Posts
    11
    Character
    Uify Neptune
    World
    Ragnarok
    Main Class
    Carpenter Lv 65
    Quote Originally Posted by Teknoman View Post
    Supposed to have danger added via roaming beast tribes among other things soon...but not sure if that'll be added in 1.18. Really hope so though, along with more enemy diversity in the surrounding areas.



    Eh the weather is usually pretty normal in FF titles...aside from a killer mist here and there.
    What I mean is how to put crafters and gatherers and fighters together, not seperate them on a production streamline kinda system. When I say carp rain it doesn't have to be animation dropping carps, but could be something like

    It's raining, fisherman A use dowse and surprised to find out there are 50 grade 1 sources around instead of 3 or 4, he knows this is a carp rain, but carp rain normally would attract carp hunger beasties. Luckily he found a battle team around so they group together. fisherman leads his new friends to the spot and fishing while his friends kill NMs and enjoy the loot.

    SE try to make gatherer or crafter a fulfilled job but might feel it's too hard to do and leave them unfinished. To make up for this they introduce the flexbile job system, but from that trading system you can see they did expect to have some full time gatherers or crafters or even some players being a merchant, because only they can handle a complicated system like that. When the game is not welcomed at start, they didn't try to improve the game to make it more fun but try to settle it with fixing it back to old ff11 way and killing some new ideas. I'm not the one to judge but yah let's see how 1.18 turns out
    (0)

  8. #8
    Player
    Micronowski's Avatar
    Join Date
    Apr 2011
    Posts
    48
    Character
    Micro Jade
    World
    Diabolos
    Main Class
    Marauder Lv 18
    I wouldn't mind if they added zones you had to sneak through like in FFXI. There was always a sense of excitement for me when my sneak / invis started to wear and I had to scramble to find a safe spot to recast or else a high level orcs will aggro and punch me in the face.
    (2)
    C8H10N4O2

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rinsui View Post
    At the moment, Eorzea is the most barren, un-inspired and loveless country I've seen in a game for a loooong time. Even the first levels of super mario land (Monochromatic Game Boy) had more color and life to them.
    Hyperbole (haɪˈpɜrbəliː/ hy-pur-bə-lee; Greek: ὑπερβολή, 'exaggeration') is the use of exaggeration as a rhetorical device or figure of speech. It may be used to evoke strong feelings or to create a strong impression, but is not meant to be taken literally.

    Hyperboles are exaggerations to create emphasis or effect. As a literary device, hyperbole is often used in poetry, and is frequently encountered in casual speech. An example of hyperbole is: "The bag weighed a ton."Hyperbole helps to make the point that the bag was very heavy, although it is not probable that it would actually weigh a ton.

    In rhetoric, some opposites of hyperbole are meiosis, litotes, understatement, and bathos (the 'letdown' after a hyperbole in a phrase.
    (2)

  10. #10
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gutz View Post
    After playing ff14 I clearly understand that easy way is not the fun way. When you enter a new world, it should be dark, unknown, super inconvenient, dangerous, then let us explore map ourselves, give us choco, airship, tele in order.

    Is it possible to reset map to darkness and reset monsters route to make it more exciting or at least consider it in new areas?

    This way choco could be more meaningful, can even consider trading maps and marks for gil instead of follow the map and close my eyes walking 30mins without getting any aggro...just a thought
    ---------------------------------------------------------
    oh and cancel some tele spot in wild, also can consider doing something at tele spot to gain access to next area may be? like quest to fight, clean monster on passage, quest to mine, build road to next spot, fishing...hmmmm... etc
    Oh I agree!
    I remember my first forays into the world of FFXI, travelling trying to make it from one country to the next...my first boat ride (with pirates attacking!), all of it evoked a sense of wonder and exploration.
    (2)

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