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  1. #1
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gutz View Post
    After playing ff14 I clearly understand that easy way is not the fun way. When you enter a new world, it should be dark, unknown, super inconvenient, dangerous, then let us explore map ourselves, give us choco, airship, tele in order.

    Is it possible to reset map to darkness and reset monsters route to make it more exciting or at least consider it in new areas?

    This way choco could be more meaningful, can even consider trading maps and marks for gil instead of follow the map and close my eyes walking 30mins without getting any aggro...just a thought
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    oh and cancel some tele spot in wild, also can consider doing something at tele spot to gain access to next area may be? like quest to fight, clean monster on passage, quest to mine, build road to next spot, fishing...hmmmm... etc
    Oh I agree!
    I remember my first forays into the world of FFXI, travelling trying to make it from one country to the next...my first boat ride (with pirates attacking!), all of it evoked a sense of wonder and exploration.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Gutz View Post
    I also think other stuff like smithing has to wear unfinished armor, certain kind, and get hit by some monsters, some heavy blows then the armor could be done, like blu, also like goblin digger in 11, some material can only be found by following some mobs. clothcrafts man should collect needles from ppl hit or killed by 1000 needles, not just drop...that's so boring...weather can be strange too, come on it's final fantasy, if you say there would be 1000 knives drop from sky or today's weather forecast is carp rain I would not be surprised
    I think this would be a great idea.
    (0)