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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Gutz View Post
    I also think other stuff like smithing has to wear unfinished armor, certain kind, and get hit by some monsters, some heavy blows then the armor could be done, like blu, also like goblin digger in 11, some material can only be found by following some mobs. clothcrafts man should collect needles from ppl hit or killed by 1000 needles, not just drop...that's so boring...weather can be strange too, come on it's final fantasy, if you say there would be 1000 knives drop from sky or today's weather forecast is carp rain I would not be surprised
    I think this would be a great idea.
    (0)

  2. #12
    Player

    Join Date
    Apr 2011
    Posts
    45
    How do u feel about something like random NM gathering spots? Like an old tree thats alive that failing to to gather from it injures or kills the player? Or giant fish NM that put up quite a struggle and could kill you by dragging you into the water. Or perhaps your a miner and the mining spot could be unstable but be teaming with rare ores, however failing to succeed your gather causes and avahlance. For crathers how but NPCs that appear in the field at random and offer rare items for crafting if you can repair their gear. Just feel this would be interesting for the world as is.
    (1)

  3. #13
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I would like an OP warp system, where you lose the warp or have to pay more for it if taken by beastmen. I wouldn't have it by city-state though, since uldah has more base people anyway. Just players v beastmen. And these would be only accessible by foot or op warp, not anima.
    (0)

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