What I'd really want them to fix is how server is doing the jumps. It's silly that elusive jump updates your position on end of the animation, and not in realtime. Jumping out of AoE is nearly impossible. Same for Jump: you jump, but your position stays the same despite you moving on the screen. As for the blanket melee buff, from what I saw, it's not a damage buff but some kind of buff to outweigh us having to run out of AoE all the time vs ranged jobs.

Quote Originally Posted by Hyrist View Post
Monk does better on paper but rarely in actuality due to how fragile their max DPS state is bad most monk player are.
Fixed. Out of 10 monks I meet, 8 will underperform. Sometimes, if I mess up my rotations, I also see a huge drop in dps. That said, Monk is balanced with them losing GL3 in mind. It's a high ceiling job where you have to adapt your rotation on-the-fly, vs. DRG's relatively static ones.