Quote Originally Posted by Kletian View Post
If the game was designed a bit differently, Dragoon's offtanking would be very useful. Drg's can wear some very good defense armor, have slow and stun, technically Keen Flurry is a defense buff, and most importantly, when offtanking is no longer needed they have the threat drop move. Levels 30-40 it was pretty common in my groups for the tank to die and for me to hold a boss long enough for the tank to be rezzed and provoked. Unfortunately, we already have 2+ tanks in any major dungeon, so good groups won't ever use this.
MNK has FoE which trumps this. (Passive 10% less damage taken).
Along with Second Wind, (and Mantra which is highly useful).


I do agree that in extremely rare cases they can sort of hold their ground, but holding hate off other DPS is another issue entirely.
If they were indeed to buff DRG's ability to offtank weaker adds (like the Wyverns in T5), which sure they can do - MNK still do a better job... And hold hate much easier.

There is a a video of a group solo tanking T5 and they use this method (although I am pretty sure they use a MNK).

Dragoons will die the most often in a party because of low mdef, blood for blood being up, and being a melee with animation locked jumps. At least invigorate makes it easier to recover from raise.
This is exactly right. Although this honestly comes down to being smart about when you use B4B. MNK and BRD both get B4B though..

I wish that Jump was a GCD move that we could use freely as a distance closer, backjump too with a much lower cooldown to make us the most manueveral dps.
This could work too. However don't forget that MNK and BLM both have gap closers, and BRD has a pushback (Repelling Shot)... So really it isn't that "special".
BLM's is actually extremely useful, especially with the low cooldown. You can practically pick anywhere on the map and go there without problems (provided there is someone there to hook onto).