Sorry about that, got a bit hot headed. Didn't mean to insult.
I have to ask though, how is it that hard to believe for some people that classes are not balanced?
Instead they pull it down to gear, which in my example is not the case.
If it isn't down to gear, then they blame my rotation, which has already been "proven" that it is not the case.
To the person who asked me to parse - I did actually do this for you but the latest update to my parser seemed to break it. My DRG was averaging about 260 DPS. I didn't see the total damage before it automatically reset. Not sure how much I trust it at the moment after watching it reset / glitch out multiple times.
I then decided to jump on my MNK as a comparative example. For comparison I wanted to show how faceroll MNK can be, to deal just as much/more damage so all I did on MNK was: PB > Demolish > Snap Punch > Snap Punch > DK > DK to build GL.
Then I simply spammed DK > Twin Snakes > Snap Punch (using B4B and IE when they were up).
I didn't even bother using DoT's
So all I did was 1 > 2 > 3, standing on the flank.
My MNK has an NQ relic, DL body & gloves, the rest AK gear, but jewellry was shared with my DRG (Rose gold ear/Gryph ring, Allagain ring, allagan bracelets, Imp op choker).
- The result was a consistent 240 DPS. Lower? Sure... Keep in mind all I was doing was hitting 1>2>3, and not taking a single step. On top of the huge gap in gear between my MNK and DRG.
Parser does seem pretty buggy at the moment though, so those numbers may be pretty rough.
For comparison's sake - Without party buff, my MNK has 419 STR, 422 Crit. my DRG has 476 STR, 461 crit..
Why is it that hard for some people to believe that the jobs just aren't balanced? This might be a case of white knighting saying nothing is wrong, when clearly there are issues. Practically all MMO game devs have issues with class balance, and this is a pretty typical case. Honestly I think they have done a decent job on balance across the board - aside from DRG and WAR.
It is pretty indisputable that DRG has problems in its current state. If there is no desire to make it more interesting by adding a mechanic like 1.0 power surge, or giving DRG more party utility (those saying that has as much utility as any other DD are kidding themselves), then the very least that could happen to balance these jobs is to buff its damage.
As clair said -
You cannot have a class that deals more damage, and has more utility.
It is black and white that all classes (even Monk to a lesser extent) have more utility then DRG. What isn't as obvious is its lower overall DPS. Even if DRG were able to push out comparable damage to BRD & BLM, both jobs have more utility so why would you use a class that is not optimal - or adds very little to the party.



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