Results -9 to 0 of 150

Threaded View

  1. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hanemakikaze View Post
    snip
    By all piercing damage, you mean their own, and the 1 or 2 BRDs in the party? Hmm let's compare this for just one second.
    +10% piercing damage is equivalent to Foe Req, Ballad, Paeon, AOE Attack down (RoD), an extremely short animation interrupt (the fastest in game currently), Shadowbind.

    Ok so DRG's job is to buff the BRDs and do mediocre damage. So the already useful BRDs can be more useful.
    Sounds balanced.

    Enmity is a non-issue in end-game when playing with any decent tank. Not that their mediocre damage can pull hate to begin with unless your tank truly is garbage.

    Please read your statement about BLM back to yourself and tell me why this is not a bad thing? Why should BLM be "over the top strong", offer the utility of multiple CC's (Sleep, Blizzard 2, Freeze) and buffs/debuffs (Apocatastasis, Lethargy). As well as superior AoE DPS and very high single target DPS.

    Once again, sounds balanced.

    As for MNK, while doing "the most optimal" rotation means running around like a madman, simply doing a flank only rotation can push far ahead of a DRG in a tank and spank - which is actually far less effort then what you have to do on DRG to get even close to those numbers.

    Yes they are weak.

    Quote Originally Posted by Tenku View Post
    Anybody who says MNK is harder to play to keep top dps compared to DRG is delusional. I have both to 50 and MNKs are easy mode and it's extremely easy to keep up greased lightning in all fights except Garuda. MNKs are also the only class that can use brute force macros for all their combos which makes it 100x easier to maximize their skill speed. In order for DRG to be comparable to any DPS, they have to get close to their 27 hit rotation as possible. DRG also more often than not dies while trying to maximize dps due to jumps being not invulnerable, but i prefer it that way because it separates me from the bad DRGs.
    This is a highly accurate statement.

    Quote Originally Posted by Zezlar View Post
    Poor spike damage? I do over 1,000 dmg a lot, what are you doing 500?
    A standard combo'd FT without B4B hits for around 600 with my gear.
    A lucky crit hits for around 800-850. Sometimes a touch lower.
    A buffed crit hits for around 1050.

    A Fire 1 on my extremely gimp alt character's BLM hits for 600 with Astral 3.
    Crit anywhere around the 1100-1300 mark.
    (4)
    Last edited by Altena; 11-13-2013 at 03:33 AM.