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  1. #21
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I didn't say what do more damage of the two. But usually, when we expect the last skill avaiable, we expect something ..more, then something like perfect balance, which is generally used to re-apply 3 GL
    If you're saying Perfect Balance itself feels lackluster for what it is, then yeah i fully agree, i only made the damage comparison because while Dragonfire Dive looks flashy it isn't all that amazing.

    Don't get me wrong i wont call out MNK as being OP, in fact i feel that the amount of work that it takes for them to ramp up to hit their optimal DMG makes them deserving of their output, if anything the timer on Greased Lightning could be slightly improved to better help them with more movement intensive fights so they aren't forced to start over each time a mob jumps, sneezes, or decides to walk to the kitchen mid fight.

    I think this here kinda sums it up nicely

    If you ask me: melee DPS needs to be reworked as a whole and ranged burst/ dps classes need to be taken down a peg. Maybe implement little things, like forcing bards to stay still for their more powerful attacks, adding distance penalties and the like. Nerf black mage's refresh rates a little...something. Jobs are far from anything close to balanced at the moment.
    (0)
    Last edited by Ryel; 11-12-2013 at 11:09 PM.

  2. #22
    Player
    Moxas's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Star Polaris
    World
    Phoenix
    Main Class
    Goldsmith Lv 70
    i just want them to fix the jumps, speed them up please!
    (0)

  3. #23
    Player
    Kirosuu's Avatar
    Join Date
    Oct 2013
    Posts
    200
    Character
    Agrias Kirosuu
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Haoma View Post
    Monk got boned is what it got, not special treatment. While a good monk with good gear can put out high numbers over time, monk is still just a purely sustained damage class. It can't burst effectively at all. In short fights, or fights where the monk can't stay glued to the mob, the dragoon will always outdo the monk (assuming equal skill and similar gearing). If you ask me: melee DPS needs to be reworked as a whole and ranged burst/ dps classes need to be taken down a peg. Maybe implement little things, like forcing bards to stay still for their more powerful attacks, adding distance penalties and the like. Nerf black mage's refresh rates a little...something. Jobs are far from anything close to balanced at the moment.
    as i heard,blm cross skill will be revamp bec too op in damage,bard damage nerf,dragoon jump animation will short,all melee dps will get buff(including dragoon)

    To OP: pls dont compare melee dps with range/magic dps
    (1)

  4. #24
    Player
    MagoArcano's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Phoenix Raye
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    This post is something serious. I feel better on my darklight+relic brd than on my +1 with some wrym gear drg.

    Not to mention finding groups as DRG is hard because a) al lot of ppl rolled dragoons at start b) they are not good for the WP "speed runs".


    DRG is horrible with a tank that likes to move a lot, not letting you do your combos or plain making the boss hit you in the face and kill you.

    DRG by design needs a lot of skillspeed, crit and accuracy. DRG gear makes you suffer from one stat or another while on my BRD I found myself with a huge crit and accuracy without any lvl 90 piece. Not to mention BRD does not really need skill speed, while a DRG without skillspeed feels Terrible. DRG without accuracy cannot perform their combos in coil. DRG without crit also does not feel right because internal release does not give the needed boost.

    BRD getts the best cross class skills for dps and has the utility.


    BRD does not need to be nerfed. DRG needs to be improved, those jumps ability have a high chance of making you get killled.
    (6)
    Last edited by MagoArcano; 11-12-2013 at 11:12 PM.

  5. #25
    Player
    Cobayn's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    40
    Character
    Dan'ta Yeule
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Monk is intense, dragoon is laid back. That's my opinion.

    I have both, and I don't know about others, but on monk I keep 'missing' full damage hits because mobs keep rotating. I constantly have to lead mobs/bosses to keep my damage and buffs up, and not mentioning losing GL because there's no mobs to keep it up on. Not so as a dragoon. One flank, one back, the rest I can just stay where I am and keep my skill rotation up with the same damage. A lot less work if you ask me.

    Sucks to level and gear up a class only to realize, in the end, it doesn't do what you'd have liked it to :/
    (0)

  6. #26
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    All i feel that needs to be changed on DRG is:

    1. jump, spinshatter dive, dragonfire dive, cast times equal to that of leg sweep so they can be weaved between GCD better as well as stopping animation lag. (I think they are pretty much doing something like this in 2.1 anyway)
    2. Dragonfire dive cooldown reduced to 90 seconds.
    3. spinshatter dive cooldown reduced to 40 seconds. The stun component can be removed from this ability if there are balancing issues with a DPS having 2 stuns with such a short cooldown. I don't think anyone even uses this for stun purposes anyway as there is too much of a delay for an interupt, maybe on twintania twister phase if the 2nd tank is dead the 2 stuns could be a back up on the dreadknight, but that is an extreme rare case.

    I don't feel like this is asking for too much of a buff and would keep in line with the jobs lore being able to actually use jump more efficiently.

    Everything else with dragoon is perfectly fine. I would prefer ARC class cross skill instead of MRD but a change like that would be too much of an increase.
    (1)
    Last edited by pompey_dan; 11-12-2013 at 11:26 PM.

  7. #27
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Aegis View Post
    Ifrit: Lose GL when he charges. He does this every couple of minutes
    Garuda: Lose GL when she jumps or spawns sisters (Jump every minute in phase 1, sisters every 3 mins or so in phase 2)
    Titan: Lose GL on bomb spawns, jumps and gaols.
    Ifrit: Yeah you lose @ charges but they are pretty far between each other (every few mins). Aside from that he is a tank & spank, so for a good portion of the fight you have T4 GL.
    Garuda: As I mentioned, probably the only fight where DRG excels.
    Titan: You can hit/ws on the bombs to maintain GL. Jumps are fast enough to maintain GL. You lose if you get Gaol'd but that's 1 in 7 chances every minute or 2...

    WP: Why? Switch to FoE and tank it.. Problem solved.
    AK: 1 in 3 chances that you get an orb on you.. Once again, pretty low chance.

    Coil Turn 2 is stupid for melee in general.
    Coil Turn 4 is consistent and pretty impossible to lose GL.
    (1)

  8. #28
    Player
    SukoshiSeppen's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Sukoshi Seppen
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    I find all this info interesting but no one has really pointed out how each job scales with better gear. The scales of ilvl100 stuff may put a drg as top dog. Dps through gear is not linear.
    (1)

  9. #29
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Moxas View Post
    i just want them to fix the jumps, speed them up please!
    Jumps are fine - learn timing. DRG is powerful but it is definitely underpowered in areas. What SE should have done was leave the 1.2x design alone.
    (1)

  10. #30
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    To clarify - I am not bashing on MNK.

    MNK is where it should be.

    The issue being DRG is not.

    Ranged DPS that have a large arsenal of utility should not be able to outparse a DRG...

    Sorry to say - but it's true... Over a good 3-4 hours of wiping to Twintania, the parse showed that both our BRD and BLM were doing a cumulative total that was approximately 25% higher then both of our DRG's. Both DRG's are nearly equally geared, and parsing give or take the same amount.

    Quote Originally Posted by SukoshiSeppen View Post
    I find all this info interesting but no one has really pointed out how each job scales with better gear. The scales of ilvl100 stuff may put a drg as top dog. Dps through gear is not linear.
    I wanted to post this in the original thread but didn't because I didn't have hard numbers for you.

    However with full DL (and some Imperial Op. jewellry) with a +1 relic, I breached a 1k fully buffed crit on Full Thrust.
    Now I have 4/5 iLvl 90 main slots, plus 2 melded i70 Jewellry, 2 iLvl 90 jewellry.... Yet I still have not seen a 1.1k FT crit...
    (6)
    Last edited by Altena; 11-13-2013 at 12:05 AM.

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