I entirely agree with OP, and one huge focus that I've been disappointed was the actual mechanic and DPS of Jump. Literally, all the jump skills have the same potency (if not less) as our regular GCD combos and they have long animations that could be extremely detrimental especially in HM raids. When I first began DRG, I imagined more "jump"-like skills that incorporated aerial attacks, accompanied with combos that would do a lot of damage, but instead we get 3 jumps that pretty much look and work the same (Just different color effects) and have ridiculously long cooldowns. I think a proper solution would be to add more aerial and jumping skills, incorporating less "directional" emphasis on attacks since this practically has nothing to do with the thematic scheme of a Dragoon, or simply lower our cooldowns so we can Jump more often (as a Dragoon should) and speed up the animation so they're easier to use.