Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33

Thread: Reality of RMT

Hybrid View

  1. #1
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Funnily enough I saw this post on Reddit yesterday which I found quite insightful regarding RMT.

    http://www.reddit.com/r/ffxiv/commen...gilsellersrmt/
    (3)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #2
    Player
    Pikken's Avatar
    Join Date
    Oct 2013
    Posts
    53
    Character
    Pikken Moonchild
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I wonder how good the market actually is in FFXIV. I don't get what people need to spend gil on? I have never spent any time actively trying to earn gil and I have never been out of gil. If you have one level 50 char that you play regularly, that is reach your myth cap each week, I don't see how you can do a net loss of gil. Honestly, what do people spent gil on?
    (0)

  3. #3
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pikken View Post
    I wonder how good the market actually is in FFXIV. I don't get what people need to spend gil on? I have never spent any time actively trying to earn gil and I have never been out of gil. If you have one level 50 char that you play regularly, that is reach your myth cap each week, I don't see how you can do a net loss of gil. Honestly, what do people spent gil on?
    They spend on 2 STAR gear that is close to Allagan/myth gear stats, sometime better(Rare), so in other word, they save time. (is always the same scheme, like SE and other company do it on purpose.)
    (0)

  4. #4
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    How to kill the RMT . Step one you make the /shout function available only when you hit level 20 . You make the /yell at level 15 this will force the RMT to level a job each and every time an account gets ban . 2. On /tells when someone reports RMT /tells if more then 25 people report the /tell the account gets flagged for review then ban it .3 . Bots witch 90% are RMT 10% are lazy players . How you deal with Bots same way if a player thinks someone is a bot they report them . If the "Bot" gets 25 reports again there account gets flagged , reviewed then ban . When an account gets ban SE needs to track the account to the Credit Card and block that card . Then they need to look at all the sub accounts and ban all of it . Keep doing this every day its not hard . Also need to have people stop feeding the beast . DO NOT BUY GIL!!! simple
    (0)
    Last edited by DarkRain; 11-12-2013 at 06:45 PM.

  5. #5
    Player
    Telsyr's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Valor Ferrer
    World
    Balmung
    Main Class
    Lancer Lv 50
    While I agree RMT is a disease it currently isn't the biggest problem thats causing the in-game economy to suffer. Realistically, Free Market economies dont work in video games as NPCS and Players do not need to make a profit to get by, meaning no inflation so players can continue walmarting items well below NPC asking prices. The fact we can get all the items we need for a specific need also destroys the idea of Supply and Demand.

    Right now the world of FF14 is entirely a resource based economy, You want something, you can go get it free of charge, unfortunely with gil being used a gate for certain upcoming features this creates pseudo-capaitism ideals on an economy that has no need for currency. Both economy types are extremely flawed in virtual settings however, Free Market and Capitalism invite more RMT transactions, while resource based economies invite more greifers.
    (0)

  6. #6
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    One thing people buy gil for is to buy fights. Such as Titan. I've seen people with no craft leveled, they are new to the game, and yet have more gil than a veteran has with all crafts leveled and buying primal fights.

    SE should make it against the rules for anyone to sells fights. All gil transaction should be made in the market provided by the game. There has to be market regulation, just like in the real world, even if people don't want it. RMT have made this game very difficult for those that want to participate in the market. The, you'll see a drop in gil buying, though it won't be enough to stop it, at least it will diminish part of it.
    (0)

  7. #7
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Stopping RMT is actually easy, it just hasn't happened yet.
    Games like this need a Solid Identification System. A way of tieing their users to a face, location, country of origin, etc. The problem is the anonymity of the internet.
    If game companies like SE could tie a single person to their game absolutely, it would be a 1 time banned. You get banned, and no matter how many accounts you make, you are banned, you cannot play the game again, ever, PERIOD.
    But to do this, there would need to be some sort of biometric based login system, which just hasn't happened yet, and might not for a long time.

    Kind of sad that the very thing that would allow crack downs on RMT, is the same thing people lobby against because they would lose their anonmity on the internet, their abilitiy to download illegal stuff, etc etc.

    Imagine if everyone on the internet had a solid identity, with no anonymous nature, and everyone was as accountable for their online actions as they are their Real World actions.... That would change everything, and some day it will happen. Such a system would give game publishers a way of connecting a player with a solid identity and they could create their ban system in such a way that it doesn't ban your account, it bans your Real World Identity (maybe a biometric linked ID Card and they ban that ID).

    In the not to distant future we are likely to end up with some sort of identification system on the internet. Game publishers will be required to register their games by category, rating etc etc. And if congress wants to pass a law that says no kid under 13 can play an MA game, then no kid under 13 will be able to run an MA game. And if someone gets convicted of a crime they did in a video game they might lose all their rights to play all games (by the government) and they revoke their access without game companies having any input on the matter.

    Seems radical, but in a future purely based on technology, this is the logical outcome. Eventually the two realities will merge.
    (1)
    Last edited by Ryios; 11-13-2013 at 05:14 AM.

  8. #8
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ryios View Post
    Stopping RMT is actually easy, it just hasn't happened yet.
    Games like this need a Solid Identification System. A way of tieing their users to a face, location, country of origin, etc. The problem is the anonymity of the internet.
    If game companies like SE could tie a single person to their game absolutely, it would be a 1 time banned. You get banned, and no matter how many accounts you make, you are banned, you cannot play the game again, ever, PERIOD.
    But to do this, there would need to be some sort of biometric based login system, which just hasn't happened yet, and might not for a long time.

    Kind of sad that the very thing that would allow crack downs on RMT, is the same thing people lobby against because they would lose their anonmity on the internet, their abilitiy to download illegal stuff, etc etc.

    Imagine if everyone on the internet had a solid identity, with no anonymous nature, and everyone was as accountable for their online actions as they are their Real World actions.... That would change everything, and some day it will happen. Such a system would give game publishers a way of connecting a player with a solid identity and they could create their ban system in such a way that it doesn't ban your account, it bans your Real World Identity (maybe a biometric linked ID Card and they ban that ID).

    In the not to distant future we are likely to end up with some sort of identification system on the internet. Game publishers will be required to register their games by category, rating etc etc. And if congress wants to pass a law that says no kid under 13 can play an MA game, then no kid under 13 will be able to run an MA game. And if someone gets convicted of a crime they did in a video game they might lose all their rights to play all games (by the government) and they revoke their access without game companies having any input on the matter.

    Seems radical, but in a future purely based on technology, this is the logical outcome. Eventually the two realities will merge.
    Wow and just wow, how much NSA paid you for this propaganda? When it come to that, ill do same as i did with facebook, ill stop use the service.
    (3)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    This has been done in other games but the best way to get rid of rmt is to sell an item on the store that is useable in game for game time. For $12.95 someone is able to buy a in game item that when used by a player adds 1 month to their account and is sellable for in game currency.
    (1)

  10. #10
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    141
    I like what EverQuest did.

    Get some tokens for being a subber, but a bag of 13k-16k plat from a vendor.

    There is next to zero RMT in EQ since then. No point ... can get plat so easy.

    Even in EQ2 there is next to none. Buy a Krono, sell it on the market .. BINGO plat.

    Need something like either here.
    (0)
    Tell Square Enix how you feel about their Customer Service. Their survey link is found here: http://tinyurl.com/SquareEnixSurvey

Page 3 of 4 FirstFirst 1 2 3 4 LastLast