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Thread: BRD macro

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  1. #28
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I played brd for kicks in darkhold today (had it at 42ish from 1.x and lvld up a bit). I feel like it shouldnt be this way but I find that it's true that macro slows down the attacks by alot. I thought a blood letter stacking on top of heavy shot macro would work but I've heard that losing time on heavy shots is bad so if the macro is reversed, heavy shot would be prioritized by the macro and blood letter would come out in between when you push it multiple times. No difference from the first macro stack order as far as I can tell. Too many heav-blood letter > heavy shot animation interrupt awkwardness that just looks odd and feels slower to come out.

    So I tested separating them and..I tried it in both orders. Bloodletter first, then heavy shot and heavy shot then bloodletter. Both orders, if I press it fast enough, actually comes out almost at the same time to the point of just blending their animation. Their damage pop up even comes up almost at the same time and their cooldown and gcd starts ticking at almost the same time. This is really far from macro mashing, regardless of the speed of mashing and their order in the macro.

    I never had to combine gcd and ogcd skills with my paladin but I did try stacking mnk skills and the macro screws up really bad when you mash to the point of dragon kick coming out twice (really bad). You can mash it slower to make sure that the macro doesn't...double dip but it's still pretty much flying blind when it comes to timing and server combo confirmation lag. This isn't really a ogcd and gcd combine macro (3x gcd) but it's another example of where macro is inadequate.

    Another example of macro screwing up really bad is stacking flare then transpose. Kinda makes sense right? You'd always want to transpose after a flare and even if you want to double flare, you're waiting for a mana tick anyway so flare would still come out first if you press it a second time. Well, I found out that if I accidentally pressed the macro too fast, you'd cancel your flare cast so fast into transpose that the flare itself gets cancelled after taking your mana. Your mana's gone, but the damage doesnt pop up. I've tried this on a dummy and the damage really didnt come out. Doesn't happen when I press non macrod flare and transpose rapidly though.

    It's just odd. Macro has some kind of inferior casting dynamics that comes with it. You can say that you can pace yourself and be confident with your timing but the fact that these kind of things can happen is pretty dangerous imo. I still use macros alot but it's mostly just stacking a couple ogcds and /chotbar change X to make things more concise for my controller (yeah). Multiple sets with similar content with slight changes and attack macros that changes sets based on skills that I will always use after the macro, flowchart style. Pld 2 pages, war 3 pages, blm 3 pages, mnk...6 pages, all containing the same skills except R2+face buttons.
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    Last edited by Gardes; 11-27-2013 at 03:39 AM.