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Thread: BRD macro

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  1. #1
    Player
    Bardo's Avatar
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    Character
    Bardo Phor
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    Sargatanas
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    Archer Lv 70
    Quote Originally Posted by Drakkur View Post
    Also as your crit scales into late game (with full BiS gear and acc cap (plus food) your crit % will be over 40 through an entire fight). As you get more crit, the priority on SS goes down.
    Wait, what?
    over 40%?

    Crit Chance % = 0.0693 x CRT – 18.486
    10% if you keep Straight Shot buff up 100% of the time.
    Max uptime on Internal Release will average 5% additional crit.
    So your crit rate would have to be ~628 for you to average over 40% crit rate through an entire fight.

    BiS plus max crit food leaves you around 530, doesn't it?
    (0)
    Last edited by Bardo; 11-28-2013 at 04:09 AM.

  2. #2
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Bardo View Post
    Wait, what?
    over 40%?

    Crit Chance % = 0.0693 x CRT – 18.486
    10% if you keep Straight Shot buff up 100% of the time.
    Max uptime on Internal Release will average 5% additional crit.
    So your crit rate would have to be ~628 for you to average over 40% crit rate through an entire fight.

    BiS plus max crit food leaves you around 530, doesn't it?
    With IR and Straight Shot, 40 is far from overestimated
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  3. #3
    Player
    Bardo's Avatar
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    Bardo Phor
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    Sargatanas
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    Archer Lv 70
    Quote Originally Posted by Rapiso View Post
    With IR and Straight Shot, 40 is far from overestimated
    I specifically talked about both IR AND Straight shot...

    He said 40% throughout the entire fight, not 40% for 15 seconds every minute.
    Therefore IR is a 5% buff, not a 20% buff.

    Again, 40% sustained is NOT possible with current BiS.
    Maybe you could reach 40% sustained if you ignored accuracy and dex and stacked crit on every single piece, but that would be FAR from optimal.

    Quote Originally Posted by AniCelestine View Post
    26* because you can have only 4 cross-class (You had 27 abilities listed and 5 of them were cross-class)
    Every job gets 5 cross class skills...
    Classes get 10.
    (0)
    Last edited by Bardo; 11-28-2013 at 06:18 AM.

  4. #4
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Rapiso View Post
    With IR and Straight Shot, 40 is far from overestimated
    The guy said "will be over 40 through an entire fight", there is NO WAY you can get over 40 throughout an entire fight, you would need over 600+ Crit Hit Rate.
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  5. #5
    Player
    Leon_Stormrage's Avatar
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    Leon Stormrage
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    Cactuar
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    Arcanist Lv 50
    Quote Originally Posted by Bardo View Post
    Wait, what?
    over 40%?

    Crit Chance % = 0.0693 x CRT – 18.486
    10% if you keep Straight Shot buff up 100% of the time.
    Max uptime on Internal Release will average 5% additional crit.
    So your crit rate would have to be ~628 for you to average over 40% crit rate through an entire fight.

    BiS plus max crit food leaves you around 530, doesn't it?
    I have 469 and my parses says that I am in something like 32% critical rate during an entire fight. I don't think that the parser is accurate at all but is a good point to compare
    (0)

  6. #6
    Player
    Ooshima's Avatar
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    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Bardo View Post
    Wait, what?
    over 40%?

    Crit Chance % = 0.0693 x CRT – 18.486
    10% if you keep Straight Shot buff up 100% of the time.
    Max uptime on Internal Release will average 5% additional crit.
    So your crit rate would have to be ~628 for you to average over 40% crit rate through an entire fight.

    BiS plus max crit food leaves you around 530, doesn't it?

    What kind of "BiS" set that gives you 530 critical only? My config with Allagan bow with Devil Eggs gives 482 accuracy and 555 critical. BTW outside coil you don't need accuracy so I can just swap and go and up your crit to 594 (Buttons) or 608 (Devil Eggs). 40% and above crit is do-able, there was once my FC mate who does parasing told me that I did a 55.5% crit rate for one of the Titan EX fight.
    (0)

  7. #7
    Player
    Bardo's Avatar
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    Bardo Phor
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    Sargatanas
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    Archer Lv 70
    Quote Originally Posted by Ooshima View Post
    What kind of "BiS" set that gives you 530 critical only?
    Look at the date on the post.
    That was way before 2.1 when we didn't have nearly as many i90 gear choices...
    (0)

  8. #8
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    So you gained 4% DPS in a generic test where you were specifically looking for the error by doing things the right way. Gj.
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  9. #9
    Player
    Drakkur's Avatar
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    Character
    Drakkur Vextorian
    World
    Siren
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    So you gained 4% DPS in a generic test where you were specifically looking for the error by doing things the right way. Gj.
    2% on average based on what I reported. Can't constraint 1 min to a finite amount of time where there is a discrete difference between 24 and 25. We can merely say, that based on my results, we gain on average 1.25 sec on our GCD which is roughly .5 HS which is .5/24, to calculate the gain in damage, not the 1/24 you were calculating.

    This is also in as close to a vacuum as possible, many boss fights will stop you from taking full advantage of this difference because macros make it easier to manage your oGCDs and fight mechanics together.

    Here is a inner conflict I have mid boss fights, when your DOTs are falling off, is it better to immediately reapply when they fall or wait that extra GCD to get BfB/IR/RS off CD and reapply (and hoping for another application as the DOT reaches expiration).
    (0)

  10. #10
    Player
    Gardes's Avatar
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    Sileas Goode
    World
    Hyperion
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    Culinarian Lv 51
    I played brd for kicks in darkhold today (had it at 42ish from 1.x and lvld up a bit). I feel like it shouldnt be this way but I find that it's true that macro slows down the attacks by alot. I thought a blood letter stacking on top of heavy shot macro would work but I've heard that losing time on heavy shots is bad so if the macro is reversed, heavy shot would be prioritized by the macro and blood letter would come out in between when you push it multiple times. No difference from the first macro stack order as far as I can tell. Too many heav-blood letter > heavy shot animation interrupt awkwardness that just looks odd and feels slower to come out.

    So I tested separating them and..I tried it in both orders. Bloodletter first, then heavy shot and heavy shot then bloodletter. Both orders, if I press it fast enough, actually comes out almost at the same time to the point of just blending their animation. Their damage pop up even comes up almost at the same time and their cooldown and gcd starts ticking at almost the same time. This is really far from macro mashing, regardless of the speed of mashing and their order in the macro.

    I never had to combine gcd and ogcd skills with my paladin but I did try stacking mnk skills and the macro screws up really bad when you mash to the point of dragon kick coming out twice (really bad). You can mash it slower to make sure that the macro doesn't...double dip but it's still pretty much flying blind when it comes to timing and server combo confirmation lag. This isn't really a ogcd and gcd combine macro (3x gcd) but it's another example of where macro is inadequate.

    Another example of macro screwing up really bad is stacking flare then transpose. Kinda makes sense right? You'd always want to transpose after a flare and even if you want to double flare, you're waiting for a mana tick anyway so flare would still come out first if you press it a second time. Well, I found out that if I accidentally pressed the macro too fast, you'd cancel your flare cast so fast into transpose that the flare itself gets cancelled after taking your mana. Your mana's gone, but the damage doesnt pop up. I've tried this on a dummy and the damage really didnt come out. Doesn't happen when I press non macrod flare and transpose rapidly though.

    It's just odd. Macro has some kind of inferior casting dynamics that comes with it. You can say that you can pace yourself and be confident with your timing but the fact that these kind of things can happen is pretty dangerous imo. I still use macros alot but it's mostly just stacking a couple ogcds and /chotbar change X to make things more concise for my controller (yeah). Multiple sets with similar content with slight changes and attack macros that changes sets based on skills that I will always use after the macro, flowchart style. Pld 2 pages, war 3 pages, blm 3 pages, mnk...6 pages, all containing the same skills except R2+face buttons.
    (0)
    Last edited by Gardes; 11-27-2013 at 03:39 AM.

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