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  1. #21
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Um ok so...

    OP is not yet at Hard Mode Primals. He is just at Titan Story Mode (Lv. 34) for those of you who seem to be mentioning Titan HM tactics, or even the word "Garuda".

    Tanks also have a responsibility to dodge AoE and make life easier for the healer. If they choose to be lazy about it, I suggest you find another party, because it's not worth the stress to put up with players who refuse to perform their role in the party. Tanks have a responsibility to make sure the healer can go on healing them for as long as possible by helping them preserve mana where they can. This includes: dodging Landslides, dodging Weight of the Land, dodging Dragon Breath - pretty much any AoE attack that can be avoided. The longer the healer's mana is able to hold out, the longer the tank is able to tank - please make sure they do see it this way. Some attacks are unavoidable - ie. Titan stomps, so for those attacks you simply have to be prepared to heal.

    If they choose to be pricks about it, they are clearly not worth your time. This is when I would suggest you find another party. You should perhaps look into making some tank friends - perhaps join an FC, or an LS on your server, and see if they have people friendly enough to help you out.
    (0)
    Last edited by juniglee; 11-13-2013 at 08:03 AM.

  2. #22
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    As a tank I can 'get a feel' for how hard an attack is going to rock me. I also have a good feel for the pace of a fight and take the time to watch MP and other members to make sure that what I decide is reasonable. If I'm deciding not to dodge (and I DO actually decide) I'm usually using 1 or more defensive abilities to mitigate the damage.


    As a healer, I've run in to tanks who dodge everything (gives me time to do more DPS... maybe) and one who dodged nothing, and said half way through the dungeon their armor was broken. There is a careful line to walk when playing a healer about when to DPS, when to use mitigation, and just how low you and your tank are comfortable with their HP.

    It isn't your fault they didn't dodge, however just about every fight up till this point you can brunt force past so they may not have known better.

    As far as Stoneskin.... before pulls buys you a bit of time to perform other actions (or just let the tank generate hate). If the tank is full/near-full it will provide even more comfort zone. If a major attack is telegraphed to rock the tank, it will help reduce the damage. If you have to walk away from your tank it will give you a few seconds of not needing to mash cure. And for DPS it will 'forgive' them being hit once by not paying attention to agro levels.
    (0)

  3. #23
    Player
    lebirath's Avatar
    Join Date
    Sep 2013
    Posts
    160
    Character
    Seira Lebirath
    World
    Ultros
    Main Class
    Conjurer Lv 50
    hey.. thanks a bunch for all the replies. Great tips

    and yeap, i have a FC and linkshell and quite a few nice friends that r tank; that day i was helping a dps friend in an "off time" for our group..

    And just wanted to clarified that i m not trying to be a *%+*%# : i understand we all were noobies (still one), and that some tank can take damage (i did flox with one of my friends, got bored and starting dpsing; BORED.. this guy could take DAMAGE .. lol) but yea, thanks for letting me know that all should try to avoid aoe and help c my mp pool

    thx so much again.. and c all stoneskin tips

    also BEAT titan, 3 wipes (even after clip didnt understood 1st the big redcircle, so die 2 ) and 4th smooth.. yay!!

    EDIT: yeap heard of swiftcast, gonna work on my Thaum up to lvl 26 (right no need for more than that?) thx
    (0)
    Last edited by lebirath; 11-13-2013 at 10:14 AM.

  4. #24
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    As far as stoneskin goes, always cast it before a fight, and NEVER use it during a fight UNLESS the person is at or near full HP. Stoneskin negates a certain amount of damage. It can be considered equivalent to curing damage, except that you cast it before the damage occurs instead of after. Unless the tank is vastly better geared than you (I'm talking level 90 gear while you still have just artifact), chances are your cures are going to be more effective. So, if HP is missing, use cures. If HP is pretty much full and you feel them need even MORE HP (They're weakened, or you know the boss will do a powerful move soon), pop stoneskin on them.
    (0)

  5. #25
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Actually, it doesn't matter when you pop stone skin. It gives you percentage shield based on your maximum HP, not current HP.
    (0)

  6. #26
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lemon8or View Post
    Actually, it doesn't matter when you pop stone skin. It gives you percentage shield based on your maximum HP, not current HP.
    This is true. However, it's a matter of efficiency. Cure II and Stoneskin have the same cost and Cure II is faster. If you're decently geared, Cure II will heal more than Stoneskin will protect, which is functionally the same (Both allow the tank to survive X more damage).

    Cure II is basically better than Stoneskin, functionally, in every way except for one: Stoneskin can help the tank even if his HP is full. That is why I say never cast it on the tank unless a cure would overheal.
    (0)

  7. 11-14-2013 01:11 AM
    Reason
    Urthdigger covered it

  8. #27
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Urthdigger View Post
    This is true. However, it's a matter of efficiency. Cure II and Stoneskin have the same cost and Cure II is faster. If you're decently geared, Cure II will heal more than Stoneskin will protect, which is functionally the same (Both allow the tank to survive X more damage).

    Cure II is basically better than Stoneskin, functionally, in every way except for one: Stoneskin can help the tank even if his HP is full. That is why I say never cast it on the tank unless a cure would overheal.
    While I mostly agree with this, when I use stoneskin in a fight I actually will use it before a cure 1 if they are above 70% health. The reasoning is that stoneskin takes longer, so if I get a freecure from the cure 1, it is usually lost before I need it. So 70% health, enough time to cast stoneskin, then cure 1, 15% chance of freecure for the next heal.

    This mainly works well in fights with phases, where at each phase you get sudden spike damage, but have long enough intervals in between to cast stoneskin. By the time the spike happens they have full health +18% and I have a very good chance of having a free cure 2 ready to go. I find the freecure happens often enough to offset the cost of the stoneskin, and the stoneskin creates enough of a buffer to make those phases less stressful.
    (0)

  9. #28
    Player
    lebirath's Avatar
    Join Date
    Sep 2013
    Posts
    160
    Character
    Seira Lebirath
    World
    Ultros
    Main Class
    Conjurer Lv 50
    hmmm... that s a very neat strategy.. i ll see if im fast enough to try it .. i think that tend to use the time that my tank is full in HP to cure/ release status from my dps
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    Last edited by lebirath; 11-14-2013 at 09:33 AM.
    Server/world: Ultros
    Free Company: Athenas Chosen, RECRUITING. All welcome, friends having fun
    Time zone: NA
    Current members: 15
    Rank 5

  10. #29
    Player
    Merryl's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    489
    Character
    Claire Reddfield
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    I come from many years of playing on consoles by myself. Which means I have the horrific habit of using any class like a tank. However I do know how its supposed to work in group only the healer has limits. I think everyone should take healer to at least level 10 to get a feel for what its like and see the restrictions on spells.
    Medica does nothing for a party member on the other side of the dungeon because they have left the epicenter. Also the healer is vunerable no matter what their level...once the mp runs out it takes 30 seconds to be able to use ether again. So be careful out there lol.
    (0)

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