What will it bring lore-wise?


What will it bring lore-wise?
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo


will we have proper raids tools, this includes ready checks and assigning raid frames so that for healers, it makes their life a lot easier, also beacon markers will be amazing, to be able to tell people to group up in a designated location and show where is a very efficient tool to have, and prevents having to be near the boss aggro range while explaining.
also, not a question, please let this have a proper raid lock out that other mmos have with large scale raids, being able to progress week in week out during organised raiding hours is healthy for free companies and link shells to enjoy.
1) There's a scholar who's up in Mor Dhona, around the Crystal Tower, who states the Tower and the Coil are connected somehow. Could you tell us a bit more about the Story of the Crystal Tower? Or will each floor give us more of the story?
2) What is this "entry" dungeon you spoke about in the TGS Live Letter? Is it Pharos Sirius, or another dungeon that has been unnamed?
3) I know you mentioned that the difficulty of the Crystal Tower will be below that of the Binding Coil of Bahamut. However, will the bosses towards the end of the content be of some challenge or difficulty, just like it were in the Binding Coil of Bahamut? Because it would be a shame if this Tower would be completed within a week of release.


Will defeating Good King Moggle Mog be the pre-requisite in order to unlock the Crystal Tower? If not, what pre-requisites will be required?



How many of each role will make up the 24man party? Ex 6 Tanks 6 Healers 12 DDs?
Sorry if this has been asked.
Will Crystal Tower have a weekly lockout like Coil?
As-is, Coil lockouts are ruining Free Companies.

I know that you guys have previously stated that the gear should be something in between DL and coil gear iLevel wise. Since the tower keeps on climbing, will the higher levels of the tower give item that is better than Coil/Mythology?
what are your over-all plans with ilvl progression as new content is release for end game?
example being, if we consider that ilvl 90 is teir 1, and the gear in CT will be tier 1(duty finder). it would seem that as harder content is released that tier 2 gear would be released at a higher ilvl.
Nocturne of the Gods
Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

What is the reason to do Crystal Tower when Coil exists already?


Can crystal tower drops be crafted armor rather than EX dropped gear?
ex: get rare material from CT, utilize it with philosophy tomestone items to create your level 80 gear.
I think this would not only promote more usage of the crafting system, but it would also enable you to work toward pieces that you can fill in where you see fit rather than random drops.
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