Will Crystal Tower have a weekly lock out? And if so how many separate floors or loot yielding encounters will we see?



Will Crystal Tower have a weekly lock out? And if so how many separate floors or loot yielding encounters will we see?
When coil and this are added onto what will the progression be like? Ilvl 100 would make sense for coil but then CT has no place in ilvl unless it is higher or coil is planned to be higher than 100.
How is the loot going to be distributed among 24 players, Need over Greed or will it work similar to FATES with companions where if we're eligible for loot it will appear in our bags?
Last edited by Loxley; 11-12-2013 at 03:44 PM.

Will Crystal Tower have a lock out timer like Coil does? or will it be a farmable raid meaning we can go into as many times a week and repeat the same bosses daily?
Hello, there are a couple questions I've been wanted to ask for quite some time. I hope I can get some answers here.
We know that the instance requires 3 teams of 8-man group. Do the groups have any relation with each other in boss fights? Such as teaming up as 24-man to fight a single boss or maybe even solving puzzles.
(This next question matters if we DO meet up as 24-man for a single boss.)
Are there any plans on removing DOT cap on monsters? We know that there is a cap since SMN can't cast Fester (One of their most important nuke) on fates such as Odin and Behemoth, due to the cap.
Another question is, we know that we can create a single pre-made party to queue up for CT. But what about the FC that wants to have all 24 members adventure together, can they all queue to the same instance?
Anyways, thanks in advance!

I believe that this being a 24 player instance is designed to assist getting people into content that are not necessarily invited to coils on their server for one reason or another, at the same time as allowing players that do their encounters via duty finder to participate in this content without worrying that one person dying will hold them back. The ability to down an 8 player boss is almost crippled at the loss of a dps, however in a 24 player encounter, perhaps the balance is not so tipped?
I suppose a question from me would be, is it going to be refillable if someone leaves, or will 20 people have to leave and re-queue at the loss of 4?
Also, are there plans to allow role change inside this instance, should a group find a lack in one particular role?





Will the Crystal Tower, seeing as it was from Final Fantasy III, have remixes of the actual FFIII music themes for it's background music and battle music, like FFIII's final battle music This is the Final Battle, for the Cloud of Darkness battle? I will be very disappointed if this isn't the case!![]()


Considering The Binding Coil of Bahamut only takes around an hour to clear from Turn 1 to Turn 5 if executed well, how much time will we get to put into CT under the same conditions?


Since Crystal Tower is designed for more casual player, its drops has a lower item level than Bahamut Coil..
It is possible to release, an hard mode of it for hardcore player that have already beaten Turn 5?
Last edited by Dragonheart; 11-12-2013 at 07:25 PM.
Will there be puzzles ?
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