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  1. #201
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tiggy View Post
    If you are attempting to suggest the problem is that the game isn't giving enough time to dodge that's different. They admittedly tuned the game to require you to make split second decisions or you get hit in the face. However, that is a game balance complaint and not a lag or even a .3 second delay debate. People in this thread are not separating those two distinct things, and are instead blurring them together.
    I, nor anyone else, has enough pull to tell an ISP which route to use when connecting to a server. So that is not an option. I already pay for the highest tier of internet speed available from my cable service provider (around 70 MB/sec), so getting a different service is also not an option. My modem and router are both new. My computer more than meets recommended requirements for the game.

    I am not arguing there's not enough time given to dodge. I'm arguing the game has a programming design flaw at a very basic level so that it doesn't allow for any type of latency variations that would be less than optimal. Which every other MMO in the past decade has managed to do just fine. Until someone can prove to me the issue (being hit by AOEs you're out of) exist in other MMOs (which you've also neglected to do or even address), or until SE themselves come out and say "we built the delay into the game on purpose and you guys are just gonna have to work without relying on the on-screen indicators".. then it's in SE's court to fix because they're the ones that screwed it up. Once again, lag does not cause the issue, just makes it more apparent. If SE fixed the issue, lag would be a non-issue for the large majority of the player base.

    The only reason I'm even here is because I like the game, but my patience and good faith has a limit. Most other players are not going to be so considerate. This was one of the issues that largely contributed to the death of 1.0.. and just like now, there was a handful of players saying the issue didn't exist, or it was all on the players end and so on. Just because you can work around the issue (getting a VPN, moving before casts) does not mean the issue isn't there.
    (10)

  2. #202
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    So because some isolated people are having ISP issues, SE isn't required to ensure their game is on-par with every other MMO on the market.

    Yeah, that's a GREAT business model.
    (9)

  3. #203
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Tiggy View Post
    You are missing this point entirely.
    It's a two way street. Players can submit bug reports and call their ISP to try and find where the hiccup is, but most players are not going to bother with that. Even if you do your due diligence, you hear absolutely jack shit from SE on the matter. They don't bother to tell you what information would be helpful, they provide ZERO feedback to point players in the right direction. Players in WoW are asked for traceroutes, and when provided, tech support often tells them to try contacting their ISP, but at least they actively help their players seek solutions even if they themselves can't directly provide a solution.

    To blame the player entirely is misguided and only creates hostility between two "opposing" factions. I know having a moderate opinion on anything related to this game is absurd, but do try and put yourself in someone else's shoes who is struggling to find a solution to this problem.
    (11)

  4. #204
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sephirah View Post
    ...
    If these players were actually having severe issues with their Internet service and the root cause fell on the ISP. Than guess what.....they would indeed be having similar problems on other games.

    If your ISP is to blame for your having crap ping, jitter, or fluctuating download speeds (where it drops to a snails pace) than your going to see problems when your doing anything on the Internet including streaming video, voice chatting, or running literally any game that requires you to do time sensitive movements such as dodging AOE in this game or any game for that matter.

    If someone tells me they can literally play any other game online and not have these perceived lag issues of any kind...but they do have it on ARR...then guess what my conclusion is? There is a problem with ARR in some fashion or another..maybe its bad coding..maybe their servers are effed up..idk I am not a network engineer but there is an issue somewhere and it is not with their ISP when they can do everything else with no problems at all.

    As I said before if this were an issue only affecting a select few than I would agree with you, however, there are so many posts on these forums alone with these complaints that you would have to be pretty dense to not put two and two together. BTW, the fact that most people have resorted to memorizing the pattern and pre-moving around the boss does not indicate that the problem is solved..players are simply coming up with their own work arounds to a rather annoying problem.
    (6)
    Last edited by CaZx; 11-13-2013 at 08:32 AM.

  5. #205
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    But this is due to the fact that I am prepared to move. Any time the boss catches me casting, I will get hit. This is 95% accurate.
    This, again, for the 5th time.

    Sephirah, get it in your head that it's not a client-side hardware issue. I can get lag sometimes, but it doesn't change my aoe avoidance AS LONG AS I WASN'T CAUGHT CASTING when the aoe appeared (note: when it appeared - only way to not get caught is to WAIT for the aoe to appear, I can't simply never-cast).

    I'll get hit 80-90% of time by Keeper of that thing boss in WP. Because he randomly selects and I'm ALWAYS CASTING. What do I do? I don't even move out of it nowadays. I just Leeches myself. Why bother moving out of an aoe I can't avoid? That fight is 60% casting Leeches on tank, dps, myself and fairy anyways.
    (4)

  6. #206
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Borfin View Post
    It's not lag.
    It's not FPS.
    It's not an issue with people moving too slowly.
    So basically according to you - It's impossible for anyone to dodge anything by design.
    (0)

  7. #207
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I currently have the best possible connection in my area.
    At high traffic hours, I still get between 30mb and 35mb down, up to about 45mb+ at best.
    I don't lag ANYWHERE in this game other than when I try and do Titan HM.
    So it's CLEARLY an issue with my ISP and not the Titan HM instance servers that a lot of other people also have problems with.
    Logic.
    (1)
    Last edited by Gamma621; 11-13-2013 at 10:17 PM.

  8. #208
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Borfin View Post
    Just... stop calling it lag.

    It's not the core issue, the devs themselves have confused the core issue for complaints of lag and this fix does not solve said core issue.

    The problem is the positioning check delay and it's a design problem. It's a code problem. It's not a computer, ISP, connection or anything similar problem.

    Call it lag and they'll try to fix the wrong thing. Again, they've already confused it once already.

    It's not the first time a game has had this problem. We've seen it in other MMOs. Those of us with experience know how to differentiate via spellcasts and other forms of lag testing.

    It's not lag.
    It's not FPS.
    It's not an issue with people moving too slowly.
    Pretty much this.

    “But lolderp some people have zero problems!!” Some people are not always affected due to the abilities they use in their normal rotation, or have already figured out how to force the server to manually update their position (such as myself). I just regen as soon as I step outside of the circle and all is golden. If I don’t cast that instant spell after I have moved, then kablammo. I find it stupid, but oh well, it is what it is and hopefully is addressed someday. TBH though, without having to watch for/adapt to these problems, most boss fights would probably be boringly easy anyway.

    Many games don’t even have the impeding red circle of “BAD IS GOING TO HIT RIGHT HERE” warning, and we can still avoid whatever is coming with ease. The circle isn’t needed in games without this problem. I’m pretty sure the circle is there in XIV to teach us to force the server to update our position. It’s cheaper to force the playerbase to adapt than it is to fix the issue.

    Someone posted this earlier, it’s a great example of what I just said:
    http://www.youtube.com/watch?v=ZsDM_2K4ZT0
    I played Tera EU from NA, and could dodge these attacks flawlessly, no having to force a position update. As stated, that doesn’t happen in XIV which is housed much closer to home. ♥

    Obviously, some people will have lag issues. But that’s not the problem for everyone. OP is just blindly blaming everything on lag because apparently that’s the only issue a game can have. *snicker*
    (2)

  9. #209
    Player
    Tyl's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Tyl Phumin
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Sephirah View Post
    ...
    I'm sorry if I somehow offended anyone, but people need to do basic troubleshooting before they blame SE. And sorry to say, but yes, if you are playing in a part of the world that isn't near the servers that they launched, then you need to either use tunneling software to get a more direct connection, or wait for them to launch servers in your area, which isn't cheap.
    1. Why would we trouble shoot something, when it's clear that it has something to do with the game/server/what ever from SE, cuz every other game works just fine?
    2. Isn't it sad if you need some "Knowledge" and "another software" and stuff, just to be able to play the game, as you would play other games?

    Quote Originally Posted by Mythrella View Post
    [...]Many games don’t even have the impeding red circle of “BAD IS GOING TO HIT RIGHT HERE” warning, and we can still avoid whatever is coming with ease. The circle isn’t needed in games without this problem. [...]
    But in this game we don't dodge the actual skills but the red circles.

    Just my thoughts ~

    Greez
    Tyl*
    (6)
    Last edited by Tyl; 11-13-2013 at 11:28 PM.

  10. #210
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tyl View Post
    But in this game we don't dodge the actual skills but the red circles.

    Just my thoughts ~

    Greez
    Tyl*
    I joke about this all the time.

    Standing in the fire is fine, it's the impending circle that burns ♥
    (1)

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