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  1. #181
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tiggy View Post
    I agree. They were blatantly still in the AoE area in nearly every one of those instances when the cast bar and AoE marker disappeared. Too many people think the animation matters when it doesn't at all.
    http://www.youtube.com/watch?v=3leMnErroL0
    At 01:05 are you sure he was in the AOE when it went off? 100% sure you want to go with that answer?

    http://www.youtube.com/watch?v=11JxHxunrVQ
    At 01:22 are you sure the bard was still in the AOE when it went off? 100% sure you want to go with that answer?

    http://www.youtube.com/watch?v=zFfu0i89gpI
    At 00:08 are you sure he was in the AOE when it went off? 100% sure you want to go with that answer?

    http://www.youtube.com/watch?v=llzgtvZUBF4
    How about at 04:08 Titan turns around to landslide, and then nothing happens until 04:13 where the landside aoe/cast bar pops up for less then one second before hitting.

    Yep blatantly still in the AOE in nearly every one of those videos, OOOORRR, the game is so crappy with movement that sometimes you get out in time but still get hit.
    (4)

  2. #182
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Elim View Post
    I don't think anyone in this thread can 110% say that they know exactly what everyone in this threads issues are. They could be experiencing this simply because their on wireless, their ISP sucks, routing or server issues. Denying that one or the other exists I think, frankly, doesn't do anything but upset people.
    This is EXACTLY what I think. Everyone shouting doom at the supposed bad netcode is blatantly ignoring every single player out here who was able to do something on their end that fixed the problem. If even 1 person can do something independent of the server and it clears up the problem then logically speaking that immediately casts great doubt on much of the "bad netcode" suggestion. This is basic troubleshooting 101.
    (2)

  3. #183
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tiggy View Post
    This is EXACTLY what I think. Everyone shouting doom at the supposed bad netcode is blatantly ignoring every single player out here who was able to do something on their end that fixed the problem. If even 1 person can do something independent of the server and it clears up the problem then logically speaking that immediately casts great doubt on much of the "bad netcode" suggestion. This is basic troubleshooting 101.
    If so many people have to jump through hoops to get a game experience similar to almost every other AAA MMO on the market, those people are just going to go give their money to that company, instead of paying SE in order to troubleshoot some phantom client side fix.
    (5)

  4. #184
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by whilke View Post
    [url]snip.
    Video 1: Please read. I did say that the first video here showed a problem, but that doesn't prove without a shadow of a doubt its a game problem. There are numerous local influences that could have caused that.

    Video 2: Yes he was in the zone. Just because he was clearing the event horizon at the moment the circle disappeared did not mean he was clear. He was too late.

    Video 3: See the description for video 2.

    Video 4: CLEARLY this was a lag spike and not shitty game code. This is no different than lag causing people to teleport around. This doesn't prove a single thing for this debate.

    As I said initially. Only that one video showed an actual problem. If you are not completely out of the zone before it begins to fade away then you are not in the clear and you will get hit. As video 2 and 3 clearly showed.
    (0)

  5. #185
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Sunarie View Post
    Pay attention to how long an instant skill takes to apply after you've clicked a button. Read the few threads on the forums that have a HUGE amount of replies (one is over 150 pages). Just because you don't get the issue doesn't mean it isn't there.. .
    This is actually a great way to prove my point about how it isn't about the animation when avoiding aoes. Let me give you an example using a warriors skill called Butcher's Block. With this move, the character swings his axe 3 different times and the animation is actually kind of long. However, you don't have to actually be by the enemy to have it hit when the animation is complete. You can actually hit the button and when your guy starts the animation, run away from the target and be like 5 feet away, not even facing the target, but you will still hit the enemy because when you started the move you were in range, facing the target. It is the same with aoes in this game. Think of it like when the indicator goes away, it's as if the enemy "hit the button" to start the move. If you were there when the enemy hit the button, but gone by the time the animation stops, it doesn't matter because you were in range when the button was pressed.
    (0)

  6. #186
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    You should be able to move out of the red circle/aoe/w.e at the last second and still dodge it..
    (4)

  7. #187
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Tiggy View Post
    This is EXACTLY what I think. Everyone shouting doom at the supposed bad netcode is blatantly ignoring every single player out here who was able to do something on their end that fixed the problem. If even 1 person can do something independent of the server and it clears up the problem then logically speaking that immediately casts great doubt on much of the "bad netcode" suggestion. This is basic troubleshooting 101.
    The only people who seem to be blatantly ignoring anything are the people who immediately blame the player and their ISP.
    (0)

  8. #188
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tiggy View Post
    *snip*
    Please.. show me another MMO on the market. Literally any MMO.. where people get hit by AOEs when they are clearly out. Even if it's due to lag. A video, a thread discussion... any proof, of any MMO for the past decade.

    I've said it before.. will say it again. The issue itself is not lag. The issue is bad coding that doesn't allow for players of various latency. Basically, you have to have an optimum connection to play (so you only get the .1 second delay Yoshi himself referred to). Most people, a majority of people, aren't going to have that. They'd end up having to pay for a VPN (which a lot of people have resorted to doing). Even then, that doesn't fix the sync for the cast bar and ground animation. That doesn't fix the skill delay, and it doesn't fix how long it takes for your screen to register other people's actions. The only thing it bandaids is the AOE issue.

    SE is so far away from the industry standard here it's amazing anyone is even defending them. You can play any other MMO with a 500 ms connection and barely notice a thing (I've done it in the past), but not this one. This one you'd have to use a VPN because their coding doesn't account for any sort of network degradation. Which I believe someone mentioned earlier. That's wrong, and continuing to blame people for that is wrong. SE needs to fix their stuff.
    (6)

  9. #189
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tiggy View Post
    Video 1: Please read. I did say that the first video here showed a problem, but that doesn't prove without a shadow of a doubt its a game problem. There are numerous local influences that could have caused that.

    Video 2: Yes he was in the zone. Just because he was clearing the event horizon at the moment the circle disappeared did not mean he was clear. He was too late.

    Video 3: See the description for video 2.

    Video 4: CLEARLY this was a lag spike and not shitty game code. This is no different than lag causing people to teleport around. This doesn't prove a single thing for this debate.

    As I said initially. Only that one video showed an actual problem. If you are not completely out of the zone before it begins to fade away then you are not in the clear and you will get hit. As video 2 and 3 clearly showed.
    You should probably try watching video 2/3 in slow motion so that you can see that he's out of the AOE before it disappears. Sorry if real time is too fast for you to catch it.

    Or is your argument that you have to be out when it just starts to fade away, and not be out before it's completely gone? Who came up with that as the worst visual cut off point?

    Video 4 shows Titan turning around to landslide, but stops because of packetloss I assume. The client got the landslide start event though. Just shows how bad their network protocol and architecture setup is. AKA, it's pretty shitty.
    (3)
    Last edited by whilke; 11-13-2013 at 06:53 AM.

  10. #190
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Genesiser View Post
    Think of it like when the indicator goes away, it's as if the enemy "hit the button" to start the move.
    I think everyone and their mother knows you're dodging red circles and not animations.. so I'm really not sure what you're trying to argue here. Skills themselves are out of sync. Also, that whole running away from the target thing doesn't always work. I've had Rage of Halone (an instant attack) interrupt because I moved away from my target around the second slash in the animation. Cause.. yanno.. instant attacks are totally interupt-able with their cast time and everything..
    (4)

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